Blender Tutorial: Chocolate Bar Animation


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This Blender video demonstrates how to make a chocolate bar and chocolate text animation. Blender version 2.73a was used for this tutorial. This video shows many techniques that may be helpful to beginners and intermediate users.

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Video Contents:
00:19 Cube reshaped into a chocolate bar
04:34 Text added.
05:29 Text converted into a mesh.
05:46 Remesh modifier used with the text.
07:17 Text resized and positioned.
08:00 Curve modifier used with the text and curve is added.
10:10 Position of the curve is animated.
11:16 Dynamic Paint is setup for the chocolate bar and text.
15:06 Surface for the chocolate bar to sit on is added.
16:11 Lighting is setup.
17:05 Camera view is setup.
17:41 Chocolate bar material is setup.
20:02 Render options are setup.
20:56 Animation rendering is started.
21:25 Play finished animation.

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48 responses to “Blender Tutorial: Chocolate Bar Animation”

  1. Your explanation is beautiful and I understand everything about 95% of the explanation and steps.
    But I have two hopes.
    1. Please, when you say certain values (90-50-60-1.5)
      That explains why we value this specifically
    2 – When you say press 90 example means to press the numbers 9 and 0 anywhere or there is a specific place to put this value
    Sorry for the delay
    thank you very much

  2. Grea tutorial as always, thanks!
    I have a different problem, I can't use letters which aren't part of a "British" alphabet. Like Č, Ž, Š. Blender just shows these letters as C, Z, S. Any thoughts?

  3. Hi! I'm creating this animation for a class project and we have to modify it in some way once we finish the main product. I was wondering if it was possible to edit the text while it's in edit mode (or something along the lines of that) and put my own text in without recreating the whole thing? Please respond ASAP if you can. Thanks!

  4. I did everything like you. I tried to save the animation as an MPEG-file though. But when i look in the destination folder, I only find a dvd.-file. And the cache-folder only has a bphys-file in it. So what is going wrong? I'm using Blender 2.77

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