Blender Tutorial – Create a Planet Using Micropolygon Displacement


https://i.ytimg.com/vi/9tKHZFLbtUI/hqdefault.jpg



http://www.creativeshrimp.com/exoplanet-blender-tutorial.html
Create a stunning zoom-in animation to the surface of a moon-like exoplanet. Master the micropolygon displacement in Blender and supercharge your scenes with the micro details like craters.

Continue learning the Micropolygon Displacement:
Watch part 1/2:

Micropolygon Displacement Basics Part 1/2 – Blender Tutorial


Watch part 2/2:

Micropolygon Displacement Basics Part 2/2 – Blender Tutorial

Create stunning landscapes, planets, sci-fi patterns, asteroids and much more!

What’s in this Space VFX update 1.1?

1.5 hours of bonus video tutorials:

Micropolygon Displacement Basics Part 1
Micropolygon Displacement Basics Part 2
Exoplanet: Zoom to the Surface

Update teaser: https://www.youtube.com/watch?v=0IgmCuIpAd4

If you have Space VFX you’ll get all the project files, textures and animations.

About Space VFX video course:

Creating a 3D universe is hard… no longer! After watching this 16+ hours video course you’ll be ready to create any space object in Blender. Quasars, gas giants, planets, black holes, asteroids and more.
Aidy Burrows and Gleb Alexandrov, two Blender geeks joined forces to create this cosmic tutorial series.

Get Space VFX now: http://www.creativeshrimp.com/spacevfx.html

Video Info: 16+ hours, 1920 x 1080 (download+streaming), MP4 format
26 Space VFX Tutorials
2 Workflows: Procedural and Image-based
Skill Level: Beginner-Intermediate
Bonuses: Project Files and Extra Assets

source


33 responses to “Blender Tutorial – Create a Planet Using Micropolygon Displacement”

  1. Does the full course show how the completed space background is created? The star field, nebula etc… This is extremely awesome material! Incredible this is all free software and pro quality results!

  2. Gleb, Thanks for this video, really helps. Question for you, I've got a scene where I'm switching cameras by binding cameras to markers. I need for both of them to cull the object, but where the array masks intersect it leaves just a small section. I hope that makes sense… What I've done, was to duplicate the vertex weight proximity modifier and key frame the render state of the 2nd one, seems to work. Would you have a different solution? ~Thanks.

  3. Tip for improvement of tutorial

    Hi Gleb! Helpful tip about vertex group, thanks! After watching, I have some idea how to little bit simplify the process.
    1) Add a Curve with 2 point.
    2) One point Hooked to Camera & another to Empty target. Also parented Curve to the Camera.
    3. On Planet object, in Array modifier, "Fit Type" switch to "Fit Curve" & select our Curve object..
    Now using Empty target we can controll of cut background without addition objects, modifiers & vertex groups!

  4. Why does your displacement map look completely different to you bump map? I mean the files and their surface doesn't match at all. The craters don't match at all. I understand it's a displacement map but surely it should still look a little like the bump map. Please, I'm not hating. I just want to understand how they work.

Leave a Reply