https://i.ytimg.com/vi/ceoSrmpJ-v0/hqdefault.jpg
Original character, Broken Figure by Lunarmoonable: http://www.blendswap.com/blends/view/25040
Original character, Rich Hari by Ricardo28roi: http://www.blendswap.com/blends/view/66838
You wanted to know more on this topic, and so I’m really happy to add an extension to my previous tutorial on Matcaps, creating them from scratch and applying them in the Cycles renderer. Happy Blending!
Download files for this tutorial on the tutorial page: http://www.cgmasters.net/free-tutorials/creating-your-own-matcaps-a-cool-way-to-viz-characters-in-blender/
Applying matcaps in the 3D View/Blender Game Engine: https://www.youtube.com/watch?v=hZqY7K8CsP0
Matcap generator file: http://bensimonds.com/2010/07/30/matc…
Check for more updates at http://facebook.com/cgmasters
More training from Lee Salvemini:
Character Creation: Modeling http://www.cgmasters.net/training-dvds/character-creation-volume-3-texturing/
Character Creation: Rigging http://www.cgmasters.net/training-dvds/character-creation-rigging/
Character Creation Texturing http://www.cgmasters.net/training-dvds/character-creation-tutorial-modeling/
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9 responses to “Blender tutorial – Create Matcaps From Scratch and Render in Cycles”
I'm not happy with this… I don't know about you but rendering while doing anything complex in Blender is a recipe for my computer to say "NOPE!"
do you know a a zbrush zmt conversion to Targa or to PSD? zbrush has a lot of free matcaps but need way to convert them.
Anyone else who doesn´t have the Matcap option under shading?
Your tutorials are always some of the most useful xD
……..It's not cycles. It's blender render.
There is some issue, Normal map doesn't matches when object rotates. To fix this just change Dropdown in Vector Transform Node from World to Object
it is not working game engines!!!!!!!!!!!!!!!!!!!
Thank you for the tutorials, they're very helpful!
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