Blender Tutorial – Cycles versus GLSL Setup d4mer 3D, Blender, Rendering March 11th, 2018 3 Comments 299 views https://i.ytimg.com/vi/axwffloQqZw/hqdefault.jpg In this Blender tutorial, I provide a little insight into how I go about working back and forth between Cycles and GLSL rendering. source Tags Blender 2.69, blender 2.70, blender 3d, Blender Cycles, blender guru, blender modeling tutorial, blender render, cycles render, cycles render tutorial, GLSL Share : tweet Previous Next About the : d4mer Related Posts Autodesk Maya 2018 – Stylized Desk Speed Modeling January 21st, 2021 Maya 2016 tutorial en español basico para principiantes – parte 1 descarga y uso basico January 20th, 2021 สอนติดตั้งโปรแกรม Autodesk Maya 2019 พร้อมลิ้งค์โหลด January 19th, 2021 TUTORIAL MAYA CURSO BASICO DE RIGGING EN ESPAÑOL 14 January 18th, 2021 What's new in Rigger 2.4.5. for Autodesk Maya January 17th, 2021 Maya Tutorial Now Available: Animating a Cartoon Burglar Scene January 16th, 2021 3 Comments Jonatas Amaral March 11, 2018 at 10:26Log in to Reply First sorry by my englishI tink that is better also use nodes for Internal Render than duplicate the materials and change the material of the objetct (or each part of it) all the timeSo in that way you just want to change the Render Engine Victor Ng March 11, 2018 at 10:26Log in to Reply Was going to work with GLSL only and cycle as a baking tool for static stuff that don't move. Alexandru Dobra-Someşan March 11, 2018 at 10:26Log in to Reply i wish cycles would support GLSL, because it is easier to model that way. In Live Render mode you cannot properly model, since you cannot see what you selected, nor grid lines, axis lines,and so on, but most importantly: it takes time to render Leave A Comment Click here to cancel reply. You must be logged in to post a comment.