Blender Tutorial Making a Model of a Sports Car (Lowish Polygon Count) Part 2 The Top of the Car


https://i.ytimg.com/vi/0LADw_gBQJI/hqdefault.jpg



This is part two of a three part tutorial showing how to make a model of a sports car.

The sports car is based roughly on an AMX/3 model, using a design from this website –
http://www.derbytalk.com/viewtopic.php?t=4532

This second part shows how to make the top of the car.

For the top of the car the subdivision surface modifier was not used. Geometry was created using subdivision and loop cuts, then the extrusion was shaped using proportion editing.

You can download the the outline of the top before extrusion and the finished top from my website –

http://blender.freemovies.co.uk

source


20 responses to “Blender Tutorial Making a Model of a Sports Car (Lowish Polygon Count) Part 2 The Top of the Car”

  1. I've modeled many high-poly cars with 3DS Max and you're making a lot of extra work for yourself, not to mention leaving room for mistakes, by modeling both sides of the car at the same time. In my workflow, I model one half of the car, mirror it, then weld the two halves together. Or is that yet ANOTHER thing that Blender CAN'T do?? I swear, it's nothing but limitations, nonsensical UI, and road blocks with this software. Just because it's free doesn't mean you don't PAY.

  2. Thank you SOO much! Every time I watch a Blender tutorial, the people don't explain what they are doing which gets really confusing. You were clear and you cut to the point. Going to recommend your channel to my friends!

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