https://i.ytimg.com/vi/_yczciMYv4Y/hqdefault.jpg
In this tutorial, we’re talking about multi-tile UVs (sometimes called UDIM). I cover what they are, why they’re useful, how to create them in Blender, and how to render multi-tile textures in Cycles.
Grab the UDIM_converter node group from the video here: https://drive.google.com/file/d/0B4md98mV7RHJU1E0dFA1X2dueU0/view?usp=sharing
It’s based on the setup in this thread: http://blenderartists.org/forum/showthread.php?301138-Multi-tile-uv-s
source
11 responses to “Blender tutorial – Multi-tile UV sorcery”
Supercool tutorial! THX!
Thanks for the help!
thanks man this is a genius answer to my udim question indead
Great video, thank you for sharing!
QUESTION: If I created the UDIM with 0-1, 0-2, 0-3 (and so on..) amd export as FBX or OBJ.
Importing to Mari will just load it and will recognize it as UDIM?
or do I need to something specific inside Blender in order to setup the UDIM for Mari?
Thanks ahead!
Why'd you quit makin videos?!
I am desparately searching for this addon…plz can you put a link? (or am I blind…)- Thanks!
Now I have one huge problem, when it comes to textures, I made one character and i texture it, then i made some armor for it but problem is that armor was made with few different meshes, each mesh got texture.Now i have 7 textures but i cant not combine them in 1 texture or all meshes into one UV. Is there any way to join texture? The only way i konow is join all meshes and make one UV map for all.
Hi jason I am doing the same steps in 2.73 but nothing happened can you help me ?
Thank you so much, dude! This was actually easier than I thought it'd be!
Hello! I'm trying to re-uv map a gun view model according to his world model. The world model uv's are tiled, so i cant see where are the UVs located on the picture. Is there any way for tile the image view without editing the image?
that was a great simple explanation about Udim.
do you have any idea what can be done if I have a model with 40 UV patches I need to apply a shader to in blender? 1001-1008 just wouldn't cut it…