Blender tutorial – Multi-tile UV sorcery


https://i.ytimg.com/vi/_yczciMYv4Y/hqdefault.jpg



In this tutorial, we’re talking about multi-tile UVs (sometimes called UDIM). I cover what they are, why they’re useful, how to create them in Blender, and how to render multi-tile textures in Cycles.

Grab the UDIM_converter node group from the video here: https://drive.google.com/file/d/0B4md98mV7RHJU1E0dFA1X2dueU0/view?usp=sharing

It’s based on the setup in this thread: http://blenderartists.org/forum/showthread.php?301138-Multi-tile-uv-s

source


11 responses to “Blender tutorial – Multi-tile UV sorcery”

  1. Great video, thank you for sharing!
    QUESTION: If I created the UDIM with 0-1, 0-2, 0-3 (and so on..) amd export as FBX or OBJ.
    Importing to Mari will just load it and will recognize it as UDIM?
    or do I need to something specific inside Blender in order to setup the UDIM for Mari?

    Thanks ahead!

  2. Now I have one huge problem, when it comes to textures, I made one character and i texture it, then i made some armor for it but problem is that armor was made with few different meshes, each mesh got texture.Now i have 7 textures but i cant not combine them in 1 texture or all meshes into one UV. Is there any way to join texture? The only way i konow is join all meshes and make one UV map for all.

  3. Hello! I'm trying to re-uv map a gun view model according to his world model. The world model uv's are tiled, so i cant see where are the UVs located on the picture. Is there any way for tile the image view without editing the image?

  4. that was a great simple explanation about Udim. 
    do you have any idea what can be done if I have a model with 40 UV patches I need to apply a shader to in blender? 1001-1008 just wouldn't cut it…

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