Blender Tutorial: New Image Noise Removal Tool (Denoising)


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This Blender video looks at the new Denoising tool scheduled for release in Blender version 2.79.

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33 responses to “Blender Tutorial: New Image Noise Removal Tool (Denoising)”

  1. one of the big problems with blender tutorials… like your ring one, is when you use a feature…. it would be nice to know why it works, not just… I set clamp to 1… it would be nice to know how these things work…. like how point math works on your ring tutorial, I could see it being handy in other situations, only I cannot understand the principle behind it.

    thanks tho great times.

  2. I'll be honest: I'm still just going to render at higher samples and not use this feature. I find any noise left adds character to the render, and looks a lot better than the denoising feature.

    I saw your vid, figure I'd try it out, and I'm just not sold on it.

  3. The denoising takes as long as it does because your tile size. The feature removes noise one section at a time, the more sections you have, the longer the denoising.

  4. I wish this had talked more about the "direct" and "indirect" setting for individual passes. I'm trying to render a semi complex indoors scene and the denoiser is not working anywhere near as well as it is here, areas around strong light sources are getting completly distorted in my renders with the denoiser enabled.

  5. I have to say thank you. Your tutorials helped me and my friends A LOT, so we started working on a game that apparently is pretty succesfull at the moment. I highly recommend you for begginers!

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