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My patreon page: https://www.patreon.com/mrsorbias
Download finished project files: https://goo.gl/qjF6fm CC BY 3.0 NChttps://creativecommons.org/licenses/by-nc/3.0/
A tutorial of how to model spaceship. The tutorial covers of how to model most of the details, but I could not upload almost 8 hours video, so this includes lots of speed modelling also. I’ll tried to cover all the most important techniques and then rest will be your inspiration. Have fun!
Credits to all of my patrons and a special thank to a nickname AliveAndKicking
Music:
“Crypto” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Original space ship design by Prog Wang ֎ Contact information ֎
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29 responses to “Blender tutorial: Space ship”
4:56 from which key does this happen
looks like a portable, manned, massive space cannon. like a mini death star
Hey… you got finnish accent…
Youre a legend!
sorry, when i add the carpaint material in node editor doesn't do nothing… while if i add cloud material the tab apears in the node editor. can u help me?
Absolutely Amazing!
Works for an hour, realizes I'm only 9 minutes into the video…
as a deaf man.. i am severely disappointed that this video does not have CC:English available…
What is your pc build ?
During the part with the missile tubes you very rapidly matched up the loop cuts with the other lines in the mesh. How did you do that so quickly I can't figure it out.
That looks like a gun or weapon of some kind…
black panther ??? is that you ?? 🙂
all jokes aside .. very good tUtOriAL SIR .. THANK YOU
motherfuck what a god are u @MrSorbias Tutorials
howry shit nice
"I'm going to make some kind of shannel for missiles or something like that, I don't know."
Dude thats amazing how long did it actually take you to do ?
thankyu i learn lots of technique and shortcut key, very usefull for create anything high tech building and object
Hi sorbias, impressive as usual, deserves thousands of views.
Btw please upload the non sped up version.
It would be longer sure but we can follow more easily.
Thanks a ton.
Very interesting work flow … and thank you so much for the tip on the PBR material Library!
Awesome tutorials. I'm a fan! In order to do some holes in a mesh, you can select the two opposite faces and press w -> bridge edge loops, instead of delete the faces, select edges and close the faces.
Very useful, Thank you!
thank you Mr.Sorbias
Here is a tip I found in some other tutorials. I think it's annoying to fill in the faces of holes manually, so another way you can do it that I think is better is with the looptools and bridge edgeloops. Unfortunately that one messes up sometimes, so instead you can extrude, scale from median, constrain along axis to 0, then delete the faces, remove doubles, then dissolve edges, that avoids having to manually select each edge and hit F repeatedly.
Thank you!! Ive been trying to figure out how to make something like this but most tutorials are too basic! You really saved my ass man!
Hello Mr. Sorbias,
Can you help me please? When you make those radar spherical things around 19:00, my bevel tool on a cylinder doesn't make an even sphere like yours after I add a face. Mine is warped and scews into itself and has a hole in it (even though beforehand it was a face). Can't get the cylinder to go into a nice sphere on the end like yours.
Connect the quantum drive relay to the transducer panel and set to a frequency of around 200 quantohms, then supplant the kilomatrix inducer with the static voltaic lense and change the bovine hair follicle array to a yield of 25 bagillion superjumps.
Unless you like smashing into planets when you engage the particle attractor net and activate hyper-flux.
I just felt like posting some made up sci-fi stuff.
could you somehow add key presses log to the video? it would be super useful
Looks more like a gun than ship
That is amazing