Blender tutorial: Space ship


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Download finished project files: https://goo.gl/qjF6fm CC BY 3.0 NChttps://creativecommons.org/licenses/by-nc/3.0/

A tutorial of how to model spaceship. The tutorial covers of how to model most of the details, but I could not upload almost 8 hours video, so this includes lots of speed modelling also. I’ll tried to cover all the most important techniques and then rest will be your inspiration. Have fun!

Credits to all of my patrons and a special thank to a nickname AliveAndKicking

Music:
“Crypto” Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
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Original space ship design by Prog Wang ֎ Contact information ֎

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29 responses to “Blender tutorial: Space ship”

  1. Here is a tip I found in some other tutorials. I think it's annoying to fill in the faces of holes manually, so another way you can do it that I think is better is with the looptools and bridge edgeloops. Unfortunately that one messes up sometimes, so instead you can extrude, scale from median, constrain along axis to 0, then delete the faces, remove doubles, then dissolve edges, that avoids having to manually select each edge and hit F repeatedly.

  2. Hello Mr. Sorbias,

    Can you help me please? When you make those radar spherical things around 19:00, my bevel tool on a cylinder doesn't make an even sphere like yours after I add a face. Mine is warped and scews into itself and has a hole in it (even though beforehand it was a face). Can't get the cylinder to go into a nice sphere on the end like yours.

  3. Connect the quantum drive relay to the transducer panel and set to a frequency of around 200 quantohms, then supplant the kilomatrix inducer with the static voltaic lense and change the bovine hair follicle array to a yield of 25 bagillion superjumps.

    Unless you like smashing into planets when you engage the particle attractor net and activate hyper-flux.

    I just felt like posting some made up sci-fi stuff.

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