blender tutorial: .svg images to 3d models

my friend craig showed me this the other day its pretty dope πŸ˜€

sorry if i go to fast you can ask questions in the comments

music by Kevin MacLeod

Atlantean Twilight


11 thoughts on “blender tutorial: .svg images to 3d models

  • February 13, 2019 at 19:45

    Thanks for this, i keep coming back to this tutorial to refresh my memory ^-^ this video has come in handy and has helped me create models/maps for a game i love.


    game = naturalselection 2

  • February 13, 2019 at 19:45


    Please add text instructions for sequence. Like:
    (1) draw your SVG,
    (1.1) merge it into a single path (if that is what you did πŸ™‚
    (2) save it to a file,
    (3) Start a new Blender session,
    (3.1) adjust your view this way ….
    (4) import the SVG this way:
    (4.1) File / Import / ….

    As a text description of instructions to refer to this would be very helpful in trying to reproduce what you have done with our own SVG images.

  • February 13, 2019 at 19:45

    So…I'm a n00b and this is like my second time using blender and for some reason my logo doesn't show up AT ALL after I push import svg. Your vector just SHOWS UP and…mine does not. Any ideas on how I can get it to show up? I'm sure it's just a matter of turning on the right view of something (Like in photoshop), but since I'm still so new at this idk what to turn on… THANK YOU in advance if you can help me out. 3D logo's (other than the ones I can make in PS) is something I'm SUPER wanting to get into… Β Britt

  • February 13, 2019 at 19:45

    nice! after you create a 3D model, what kind of file can you save it as? I'm wondering if I can create a model in blender and then bring that model into wax 2.0 and superimpose it over a pre-existing video.

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