Brief Basics are quick tutorials of concepts for people just looking for an answer to their game development questions without the fluff. If you like the concept, subscribe to know when more go live! https://bit.ly/2x7qiaL
This video covers a very simple approach to rigging for a tail in maya. There are different things you can do to make the process even better but they go outside the scope of this video. Keep an eye out for more Brief Basics which may contain more tips related to this topic!
Play exclusive prototypes, demos, and early game builds every month while helping me keep the studio running!
3 responses to “Brief Basics – Game Development Tutorials – Tail rig in Maya”
I use spline ik with clusters for tails and such. Never got myself to learn how to rig them better.
Good stuff, make more..
TIL that bone adjustment is possible, just gotta forward this to my doctor 😎