• Friday , 20 October 2017

Cartoon Cannon Animation Blender Tutorial (Cycles)

Code Canyon

https://i.ytimg.com/vi/6X9YjsR5wSA/hqdefault.jpg



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In this tutorial I will show you how to use physics and particles to make an automatic cannon in Blender. We will use the Cycles Render to render out the final animation.

Finished File:
http://www.olav3d.com/file-collection.html

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7 Comments

  1. sp pro
    September 30, 2017 at 02:58

    I really love those easy sub.
    Thank you for sharing your knowledge.
    Best regards.

  2. Bob Dylan
    September 30, 2017 at 02:58

    Hi there, when I press cntr+p it works only in one direction, like barrel and plane. Yours works in both directions, can you help achieve same result.

  3. Sylvain Sam
    September 30, 2017 at 02:58

    I usually use Maya I'm starting up with blender nd i wanna know how to make the playblast

  4. Manu Hernz
    September 30, 2017 at 02:58

    Can you tell me why my spheres are so tiny? and I cannot make them bigger. Though I follow your tutorial step by step. Despite of you skip some explanation and move too fast in essential step that have given me a lot of work.

  5. Asif kaka
    September 30, 2017 at 02:58

    i love this … can you please make a gun which fires realistic bullets… thanks

  6. Nicholas
    September 30, 2017 at 02:58

    When I hit Ctrl+B to smooth it out, The back of the cannon turns in to an oval shape rather than staying as a circle.
    I'm a beginner using 2.78a.

    Any ideas?

  7. Jim's Inkspot
    September 30, 2017 at 02:58

    Just a FYI : Unless you change the Location, Scale or Dimension you only need to select "I" to key the "Rotation" only for this tutorial because you are only affecting the Rotation of the object. ๐Ÿ™‚

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