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Ubot Tutorial v3.5 – Using Javascript to Calculate Loop Cycles
http://tinyurl.com/ppkxrn8 This is a neat little way of calculating how many loop cycles you need when whole numbers are not involved. Enjoy this Ubot Studio … source
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2D/3D Platforming Game – Blender Game Engine
This video is a preview of what you will learn in my Blender Game Engine Season 2 Tutorials – which will be uploaded fairly shortly after this one! You can follow … source
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Blender Node Compositing tutorial
This is an introduction and basic overview of how to go about using node composites in blender, or any other program. Project Files: … source
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[TUTORIAL] Minecraft how to get clear textures in Blender Cycles
First Tutorial. source
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0701 Blender (Bend).mp4
Thanks for your interest in the new series which will be available on DVD once I complete all 12 chapters at www.jasonwelsh.com. This series is aimed at new … source
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Blender Tutorial Using a Model of a Car in the Game Engine (Bullet Physics Vehicle Simulation)
This tutorial shows how to use a very simple model of a car (automobile) in the Blender game engine. The game engine uses the Bullet Physics Simulation … source
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Volumetric Light-saber tutorial in Blender Cycles 2.76
please excuse the mic quality and the time it takes to get this going as i have never done this before if yer lazy just go to 16:10 for a look at the materials. source
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Magnetic Fields: 3D Scientific Visualization with Blender
Solve for and render the vector potential of a current loop. 3D Scientific Visualization with Blender is aimed at researchers and students who wants to take their … source
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Blender 3D Tutorial – Face Animation and Blend Shapes by VscorpianC
Blender3d Modeling & Animation; This tutorial shows a very simple way to animate facial expressions without any drivers or bones for a face rig. Great for … source
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[T&T]Blender 3D – Emitting light from color(Blender & Cycles Render)
During the process of uploading this video, I searched up emitting light and found out there is actually a video on how to do in Cycles Render. Here is where I … source