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Autodesk Maya Tutorial – Sword Modeling
https://i.ytimg.com/vi/5MKw6h8OOqg/hqdefault.jpg source
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Maya 3D – Animation – RollPaper Tutorial
https://i.ytimg.com/vi/BKgzlUNrtt8/hqdefault.jpg source
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Maya 3D/VFX Showreel 2010
https://i.ytimg.com/vi/sUMQhqW49Ak/hqdefault.jpg Showreel of TV Commercials, Feature Films, and Personal Projects on Maya since 1997. All details on my website : http://www.mycgfarm.com source
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Maya Character Rigging Tutorial (Session #2 — part 3/3) – Custom User Controls / MEL scripting
https://i.ytimg.com/vi/bKNFdrA-Pc0/hqdefault.jpg http://www.jimmy3d.com/ Jimmy is a freelance 3d artist and Game Instructor at the Minneapolis Media Institute in Minnesota. http://www.minneapolismediainstitute.com/ Minneapolis Media Institute is one of the country’s top video game design schools. We’ve developed a hands-on, occupational program that is designed to give today’s graphic arts students interested in video game art and design the…
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3D Autodesk Maya 025 Animacion principios y conceptos basicos
https://i.ytimg.com/vi/YPRrXRtqvKk/hqdefault.jpg Comenzando con las herramientas del modulo Animation de Autodesk Maya estudiaremos los principios que rigen el proceso de cualquier animacion tradicional o 3d y que son imprescindibles para sentar las bases. Timing, Arcos, Staging, Anticipacion, Easy In and Out y otros conceptos que convertiran animaciones amateur en otras mas elaboradas y correctas. Autodesk Maya…
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Maya Trax Editor Tutorial – by Matty Mac
https://i.ytimg.com/vi/6B1rLoJZa0k/hqdefault.jpg An in depth overview of the Maya Trax Editor, please keep the comment section clean and respectful. I’m only here to try and help you. Hope you dig the video! source
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3D Maya rigging basics – Joints, IK handle, Controls and Bind Skin
https://i.ytimg.com/vi/A12gtS4oOgo/hqdefault.jpg How to create a joint system with IK handle and control, then attach joints to skin. For more tutorials, please visit www.dbdaishu.com source
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(Part 4) Create hip and spine rigging for your Maya character
https://i.ytimg.com/vi/FjaAumc2E8A/hqdefault.jpg I continue creating my rig and begin this tutorial by demonstrating how to clean up the Channel Editor so that only the keyable attributes remain (00:47). I clean up the attributes for the leg pole vectors (01:20), I then remove the attributes from the Channel Editor using the Channel Control (01:44), I then clean…
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Autodesk Maya Tutorial – Complete Trashcan Modeling and Texturing
https://i.ytimg.com/vi/cfcVOacAArE/hqdefault.jpg Autodesk Maya Quixel’s DDO Tutorial – Complete Trashcan Modeling and Texturing Autodesk Maya Tutorial- Trash Can Overview. An overview of the Trash can modeling tutorial and the things that will be covered. Things that will be cover include: _Low polygon modeling _High polygon modeling _UV mapping _Baking details from high poly to low poly…
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Maya 3D – Dynamic (New Training) – Part 3. Krakatoa (magma, texture, particle repopultae)
https://i.ytimg.com/vi/BYHc5dDDEdQ/hqdefault.jpg source