Category: Maya

  • Videotutorial Maya: le BASI per principianti assoluti, 1 di 3; introduzione, interfaccia

    https://i.ytimg.com/vi/IXdrh30KIkM/hqdefault.jpg Link alla pagina del tutorial sul sito (con informazioni su EBOOK, download del video, versione testuale, risorse utilizzate, commenti e domande): http://www.francescomilanese.com/cg-3d/maya/106-maya-le-basi-per-principianti-assoluti-1-di-3-introduzione-interfaccia.html Questo è il mio primo videotutorial su Maya ed è anche il primo di tre tutorial sulle basi di questo software di modellazione, animazione e rendering 3D; in questi tre video vedremo…

  • 25 – Rigging – Guias do dpAutoRigSystem – Tutorial Personagem 3D – Maya

    https://i.ytimg.com/vi/pI6ekbV-cr8/hqdefault.jpg Utilizaremos o script de biped do dpAutoRigSystem para criar o rig do nosso personagem em 3D no Maya. http://nilouco.blogspot.com source

  • 3D Autodesk Maya 018 Modelado deformaciones basicas

    https://i.ytimg.com/vi/t94tII2TRwE/hqdefault.jpg Nos adentramos en las herramientas de deformación de Autodesk Maya para comprobar de primera mano como modificar nuestros objetos 3d de forma general y ajustar nuestras geometrías rápidamente, doblándolos, estirándolos, creando mallas simples de deformación, etc. Herramientas que a pesar de estar pensadas para el mundo de la animación, nos prestaran una ayuda inestimable…

  • 3D Modeling basics (castle) – Autodesk Maya 2012 Tutorial Series For Beginners HD

    https://i.ytimg.com/vi/x5Sr8y2EORo/hqdefault.jpg Check out www.youtube.com/edge3dcgi for more great 3D tutorials 3D Modelling basics (castle) – Autodesk Maya 2012 Tutorial Series For Beginners HD Hey guys lazed is here and in this tutorial we gonna cover the basics of 3d modelling in autodesk maya. We will go through a few very important tools such as duplicate special,…

  • 3D Autodesk Maya 022 UV Mapeado y creacion basica

    https://i.ytimg.com/vi/eh5slstuBxA/hqdefault.jpg Comenzamos a ver las opciones de creación de este componente de mapeado y herramienta imprescindible para la colocación de las texturas en nuestros objetos tridimensionales de Autodesk Maya y en la mayoría de programas de creación 3D. Coordenadas en dos dimensiones que establecen e identifican la relación de nuestras imágenes con la posición en…

  • 43 – Connecting the global control and scale (Cartoon character rigging series)

    https://i.ytimg.com/vi/nCmhQfFAIeA/hqdefault.jpg We made the global control quite early but we haven’t done much with it yet so now its time to connect it up and check everything is working ok. By using the character node everything should be in the correct place so that when we hook up the global control everything will work smoothly.…

  • How to model a Cup using Autodesk Maya

    https://i.ytimg.com/vi/zPQDPcQ7UPs/hqdefault.jpg Hey guys, here is a simple tutorial on creating a cup in maya, covering techniques and some tools used for modelling. This is my first video so any support and feedback will be much welcome! Thanks and I hope you enjoy the video. source

  • Basic Cartoony Eye setup in Maya [TUTORIAL]

    https://i.ytimg.com/vi/-2F-ba_nLZs/hqdefault.jpg very basic tutorial on simple cartoony (dreamworks, pixar-ish) eyes in maya. Rate comment and subscribe! enjoy! 😀 You can now buy the model here: http://3docean.net/item/cartoony-eye/8414719?WT.ac=new_item&WT.z_author=PuppeteerStudios source

  • Maya 3D and Arnold Renderer – Hair (Quick Test) (PL)

    https://i.ytimg.com/vi/UkzUcztUieE/hqdefault.jpg source

  • Maya / Unity Tutorial – Rigging an Arm and Fingers

    https://i.ytimg.com/vi/88a6OcMKMH8/hqdefault.jpg In this video I rig an arm and hand for the first person shooter game being developed. IK handlers are attached on each finger, the thumb and the arm for realistic animation and movement. Joints are created at the correct angle to determine the IK direction. source