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UV Mapping in Autodesk Maya 2015
https://i.ytimg.com/vi/Ij3DafX02E8/hqdefault.jpg SCROLL DOWN FOR OUTLINE… Skill Level: Beginner to Intermediate. Duration: This is an in-depth 1hr 46 minute training video. In this tutorial we’ll be taking a close look at UV mapping for polygonal geometry which is required for assigning 2D textures to 3D models. We’ll look at a range of geometry types from primitives…
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CGI 3D Tutorial HD: “Character Lighting Basics in Maya” – by Rahul Rohilla
https://i.ytimg.com/vi/Iyz3OSEAzm8/hqdefault.jpg Check out this great character lighting in maya tutorial where you’ll learn to create custom Lighting and adjust them, and how to then render out beautiful images using the camera view, created by Rahul Rohilla! For more information, please see the information below. Vimeo: http://vimeo.com/user9209221 Blogspot: http://rahul3dwork.blogspot.com/ SUBSCRIBE – to VFXandCG for more astounding…
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Autodesk Maya 2013 Tutorial – Tree Modeling and Texturing Part 1
https://i.ytimg.com/vi/t8Qt7VwfrK8/hqdefault.jpg Download Files : http://3dextrude.weebly.com/download-files.html Autodesk Maya 2013 Tutorial – Tree Modeling and Texturing Part 1. In this video I go over the modeling process of a tree. I show how to model using curves and extrusions as well as making sure to have good working UV’s. I go over the overall process of tree…
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Curve Driven Facial Rig
https://i.ytimg.com/vi/g-WLDB0BSRs/hqdefault.jpg This setup uses joints to control deformation, but curves and blendShape nodes are used to drive the joints, leaving the direct manipulation of the joints to be used as a secondary tier of control. Generally, the setup is pretty simple, but the initial setup requires some assembly, followed by some very specific skin weighting.…
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Autodesk Maya nDynamics
https://i.ytimg.com/vi/c0ZBFnAGA0U/hqdefault.jpg In this tutorial we’ll make an animation of a sphere bursting through a plane using nDynamics source
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CGI 3D Maya Tutorial HD: “Hypershade: Material Editor Basics” – by 3dmotive
https://i.ytimg.com/vi/JjLtWSopmAs/hqdefault.jpg Check out this useful overview of Maya’s Hypershade Material Editor, where you’ll learn the basics of creating a material that will allowing you to add your diffuse, normal and specular maps then adjust the viewport renderer so that you can see how your next-gen maps affect the mesh in real-time! For more information, please…
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Maya 3D – Particle in Maya (Basic).Part 7 – Collision Effect
https://i.ytimg.com/vi/7vBtlKFD5ro/hqdefault.jpg source
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Maya 3D – Facial Rig – Part 18. Advanced Eye Rig
https://i.ytimg.com/vi/HsI6zKypswU/hqdefault.jpg source
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Eye modeling Texture Like Pixar And Dreamwork Autodesk Maya
https://i.ytimg.com/vi/pY0yyGsGmzY/hqdefault.jpg source
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Maya Modeling Techniques – Character clothes
https://i.ytimg.com/vi/QFzt2Xh2mTU/hqdefault.jpg In this Tutorial I go over the basics of modeling clothes for characters. I cover two methods to achieve this. Mothod 1: Face extraction and repurposing exsiting geometry. Method 2: Modeling with simple primatives and edge extrusion. Skill Level : Basic to intermediate level. source