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Tutorial 3D Maya 087 Dinamicas particulas Atributos esenciales
https://i.ytimg.com/vi/mGg1s75o5JM/hqdefault.jpg Categoría: 3D. Subcategoria: Dinámicas. Software: Maya. Resumen: Tutorial de sistemas de dinámicas en Maya, en el que aprenderemos varios atributos esenciales, para controlar las partículas y los emisores de estas. Herramientas: Particles, Emitter, Channel Box, Attribute Editor, Render Type, Rate, Goal. source
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Maya Rigging Tutorial for beginners How to Rigg in Maya Lesson 14
https://i.ytimg.com/vi/oPLQG88ZLkQ/hqdefault.jpg In this Maya rigging Tutorial, I am teaching to make facial rig and facial dashboard with the help of mel script. source
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Gun 3D Modeling – Autodesk Maya 2013 | Timelapse
https://i.ytimg.com/vi/B8ATUHV8pTA/hqdefault.jpg This is the full Time lapse video of my first Rifle Modeling Workflow.(Includes Modeling , Rendering, Post Production) Softwares used: 1. Autodesk Maya 2013 2. Keyshot 5 3. Adobe Photoshop CC 2014 Like My FaceBook Page https://www.facebook.com/The3dTech Follow On Google Plus https://plus.google.com/u/0/112510502134043327772/posts?hl=en source
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Maya 2012 – Simple 3d modeling/rendering Tutorial – Learning made easy
https://i.ytimg.com/vi/0W7YqZnYTsU/hqdefault.jpg I tried to teach as efficient as possible on one go, so here’s a lesson that should teach you basic modeling in 30 minutes, quick and dirty. Maya of course crashes so lesson to all users: SAVE. ASAP. Enjoy and Sub for more! 😀 Some of the controls used in the video: Q: Select…
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Horse Part 1 – General Form – 3D Modeling (MAYA)
https://i.ytimg.com/vi/vE7P5iFIbX8/hqdefault.jpg This is a tutorial on horse modeling. This tutorial is split into 2 parts. The first part will be on generalizing the form of the horse. The second part will focus on adding details such as the eye, nose, and mouth of the horse. Link to Horse Reference Image: http://mikkisenkarik.files.wordpress.com/2013/01/horse-anatomy-points.jpg This video includes HD…
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Maya Tutorial – Character Rigging – The Leg – Part 5/6
https://i.ytimg.com/vi/T_UT7E0yn4M/hqdefault.jpg This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: – Controllers – IK Handles – Control Joints – Rubberhose To see the first part go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1 To see more tutorials go to: http://www.poly-face.com source
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Character Rigging – Step 7 – Skinning (Autodesk Maya)
https://i.ytimg.com/vi/g2AhyQDz2fw/hqdefault.jpg This is a continuation of the previous 6 character rigging tutorials and the final of the basic character rigging tutorials. Check back for a new series of facial rigging tutorials. source
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Maya 3D – MentalRay – Blackbody Light Shader
https://i.ytimg.com/vi/0Qtr3sgyLHU/hqdefault.jpg source
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3D Maya Techniques – 3D Paint Tool
https://i.ytimg.com/vi/ItY5HfpA5Ds/hqdefault.jpg the 3D Maya Paint Tool. In Shading, Make sure you always select by ‘Object’ Turn ‘Use default material’ off If you are having trouble with transparency, make a new lambert and start again. For more information and tutorials, please go to www.dbdaishu.com source
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Maya Rigging Tutorial: The Basics
https://i.ytimg.com/vi/Bg5VdUvjyNo/hqdefault.jpg This short tutorial demonstrates how to bind a simple skeleton to an object in Maya for the purposes of animation employing inverse kinematics. source