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(Part 4) Create hip and spine rigging for your Maya character
https://i.ytimg.com/vi/FjaAumc2E8A/hqdefault.jpg I continue creating my rig and begin this tutorial by demonstrating how to clean up the Channel Editor so that only the keyable attributes remain (00:47). I clean up the attributes for the leg pole vectors (01:20), I then remove the attributes from the Channel Editor using the Channel Control (01:44), I then clean…
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Tutorial – 01 – Autodesk Maya – Introdução
https://i.ytimg.com/vi/NenmlATCiOM/hqdefault.jpg Eae galerinha, a medida que eu for aprendendo sobre Computação Gráfica (modelagem, Photoshop, desenho) eu vou ensinando de maneira clara e simples. Então por favor, ajude o canal a crescer: clica em gostei, favorita o video (isso ajuda bastante), se inscreva e divulguem ;D Abraço galerinha! E-mail de contato: spectron92@gmail.com Twitter: https://twitter.com/#!/SpectronDu source
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Maya To Unity Tutorial: How to Import Autodesk Maya Models Into the Unity Game Engine.
https://i.ytimg.com/vi/yP6Nj3oyS2g/hqdefault.jpg In this tutorial, we utilize free textured 3D models from the internet and load them into Maya. We then show you how to import those directly into the Unity game engine. source
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Maya 3D – Modeling – Table & Chairs
https://i.ytimg.com/vi/pi7jKFGwdPM/hqdefault.jpg source
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Tutorial: Rig a Fish in Maya – Video 1
https://i.ytimg.com/vi/F0NfJVZdkfU/hqdefault.jpg Tutorial Link: http://bit.ly/1lYfe6o In this tutorial you’ll learn how to create a complex rig for a fish in Maya. Shaun Keenan covers creating and parenting joints, adding controllers and constraints, adjusting skinning and influences through weight painting, setting up an auto swim feature and building a graphical user interface for easy animation. source
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Autodesk Maya 2013: ATOM Animation Transfer
https://i.ytimg.com/vi/3FyhaxNf9QY/hqdefault.jpg ATOM Animation Transfer Now artists can transfer animation between characters via the new ATOM (Animation Transfer Object Model) offline file format—another element of the new Open Data initiative. ATOM natively supports keyframes, constraints, animation layers, and Set Driven Keys, enables artists to more easily repurpose existing animation data as new characters are created. Trax…
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Maya 2013 Using Illustrator Curves in Maya for 3D Logo Conversion Tutorial by Stuart Christensen
https://i.ytimg.com/vi/x7sHK1_hCuY/hqdefault.jpg Quite awhile ago I created a Logo tutorial much like this one but in order to do it quickly I had to leave some stuff out. So, in this enhanced tutorial about using Illustrator curves for creating 3D logos in Maya, yours truly, Stuart Christensen, will give you a full rundown on creating curves…
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Simple Wrist Watch 3D Modeling | Maya Modeling | Keyshot Rendering
https://i.ytimg.com/vi/eFS-KrCmuP8/hqdefault.jpg A Simple video on the workflow of a Wrist Watch in Autodesk Maya. If anyone wants the PSD or Maya(.mb) file of the Layout, let me know on the comments section. Softwares Used: 1. Autodesk Maya 2013 (Modeling) 2. Luxion Keyshot 4 (Rendering) 3. Adobe Photoshop (Post Production) Like My FaceBook Page https://www.facebook.com/The3dTech Follow…
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Maya Tutorial – Character Rigging – Setting Up The Skeleton – Part 2/4
https://i.ytimg.com/vi/EEeBc_VNWkM/hqdefault.jpg This is the first look into character rigging. Rigging is such a wide area, so these tutorials are going to be uploaded in parts. The first part is: – Setting up the skeleton. The next tutorial will be comming soon. In the next tutorial we will be looking at how to setup the leg.…
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Maya 2016 : Lo Nuevo en el programa de Animación 3D de Autodesk (en español)
https://i.ytimg.com/vi/ajkK0ZPL0TE/hqdefault.jpg Maya 2016 La nueva interfaz del software de animacion de Autodesk (en español). ➨ Accede a la versión PREMIUM de estos tutoriales aquí: http://anim3d.club/Curso-Maya En este tutorial el profe. Víctor Escardó analiza los cambios en Autodek Maya 2016 comparando con Maya 2015, Maya 2014 y Maya 2013. Ideal para quién desea descargar y animar…