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Blender 3D basics tutorial – How to Merge Vertices
https://i.ytimg.com/vi/Qqj42kVmp6g/hqdefault.jpg A lesson for beginners… A quick tutorial to show how to MERGE VERTICES Facebook.com/3DNKT source
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Beginner Blender Low Poly Car Modeling Tutorial – Part 2 – Basic Shape
https://i.ytimg.com/vi/LyWGVwyEHuw/hqdefault.jpg Link to entire playlist: https://goo.gl/z0nY21 Part 2 of the low poly car tutorial series. These tutorials are designed for users with a beginner skill level and beyond. In this part, we will learn how to create the basic shape of the car. Credits: www.the-blueprints.com for the blueprint. ◆ Want to support me? ◆ https://www.patreon.com/StevenBrooks…
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MAYA 3D ModellingTutorial – Extruding along a curve
https://i.ytimg.com/vi/yTXuo9kpMMU/hqdefault.jpg source
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Blender Tutorial 8 : Cutting Holes and Edges
https://i.ytimg.com/vi/S3SoEP1a-1U/hqdefault.jpg The Cheat Sheet : https://goo.gl/1a7cCV Best Blender Book : http://amzn.to/2Brf8AH https://www.patreon.com/derekbanas In this part of my Blender Tutorial series I’ll cover how to cut neat holes in both flat and curved meshes. We’ll be covering the Shrinkwrap Modifier, Knife Project, Bridge Edge Loops, Subdivision Surface Modifier, Beveling and more. source
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transformers blender 3d
https://i.ytimg.com/vi/VpJwOeuO0n8/hqdefault.jpg Made this while learning blender… animation test… to be continued… source
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Blender tutorial: Simple cars
https://i.ytimg.com/vi/XFxv0C2Matc/hqdefault.jpg Download the scene: https://goo.gl/rTEGK8 Music: “Tranquility Base” Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0/ ֎ Contact information ֎ Email me: mrsorbias@gmail.com Artstation: https://www.artstation.com/artturi My twitter account: @AMantysaari Google+: https://goo.gl/2GZJ6275c Facebook: https://www.facebook.com/artturisart/ ֎ You can support me and this channel with these methods ֎ Buying my photos: https://goo.gl/ZCBY12 From each…
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Eyeball Aim Constraint Rigging in Maya
https://i.ytimg.com/vi/JGG0-H_NqaY/hqdefault.jpg Stig Plantell demonstrates how to hook up an eyeball Aim Constraint rig in Maya. Additionally, Parent Constraints for any disjointed rigging is also explored. source
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Blender Game Asset Modeling Tutorial (Part 6)
https://i.ytimg.com/vi/rEIUmsmqYmo/hqdefault.jpg Welcome to another tutorial series. I’m working on an indie game and I wanted to share my progress and explain the tools and techniques I use at the same time. This week, I’ll go over how to use Blender to do low resolution hard surface game asset modeling and UV unwrapping. source
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Conferencia Técnicas Avanzadas de Render con Cycles PIXELODEON 3D School
https://i.ytimg.com/vi/9PD_YSpyEQU/hqdefault.jpg Ponente: Oliver Villar Diz Software: Blender 2.78, Cycles En esta Videoconferencia Online veremos el proceso completo de Creación de Materiales y Render de un Modelo. Hablaremos de los conceptos principales que debemos conocer para renderizar utilizando Cycles y luego nos lanzaremos a la creación de la Escena. Una vez preparado el archivo con una…