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Minecraft – Maya – Tutorial – How to Build Your Character, Episode 3 – Rig Prep
https://i.ytimg.com/vi/umpkR2y2JkE/hqdefault.jpg Hello everyone! Welcome to episode 3 of the How to Build Your Character series. In this episode we add the additional geometry required to begin rigging and facial blend shapes. If you enjoyed this video, let me know with a thumbs up or a comment. If the reaction to this series is large enough…
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Blender Demo Reel 2013
https://i.ytimg.com/vi/1XZGulDxz9o/hqdefault.jpg Music by Jan Morgenstern. Released under CC-BY-NC-ND License. Contributors (in order of apparence, with duplicate removed): Babioles – Mathieu Auvray Tank Online Trailer – Trailers Studio Potato – Animal.ee Mineral water – Alexander Lubkov Orange – CharacterMill for ShowPony Adelaide Water – Ian McGlasham Baldy Heights – Pitchipoy Animation Productions Animal.ee Strawberry – Alexandre…
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Autodesk Maya 3D Modeling – Audi A5 | TimeLapse | BluePrints
https://i.ytimg.com/vi/2Ts1e4y6d8M/hqdefault.jpg This is a Time Lapse Video of Audi A5 – 3D Modeling. 6 hrs of modeling in 30 mins Softwares Used: 1. Autodesk Maya 2013(Modeling) 2. Keyshot 5(Rendering) 3. Adobe Photoshop CS5 Downloads: 1.NumberPlate Image – https://drive.google.com/open?id=0B7MRYYT1Lu9tM21fTUZKOVJJOTg&authuser=0 2. Blue Prints (Separated) https://drive.google.com/open?id=0B7MRYYT1Lu9tfktud2lPcUF2TEplZTJGNV8za29oekxYQmNmYThEWXpXYk1ZRjVfMVhGQ3c&authuser=0 3. Raw Blueprint http://carblueprints.info/blueprints/audi/audi-a5-sportback-2009.png Follow on Google+ https://plus.google.com/u/0/112510502134043327772/posts Like on My Facebook…
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Blender Tutorial – Importing a Rig (A Model with an Armature Connected) and Linking Actions
https://i.ytimg.com/vi/5v5_KUfUVXk/hqdefault.jpg This tutorial shows how to import a model rig into a Blender file. Because you bringing in a model from a Blender file into a Blender file the process is not importing but appending. The example models are all uv mapped to CubeeCraft templates that can be downloaded from – www.CubeeCraft.com Key Points –…
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Basic Cartoony Eye setup in Maya [TUTORIAL]
https://i.ytimg.com/vi/-2F-ba_nLZs/hqdefault.jpg very basic tutorial on simple cartoony (dreamworks, pixar-ish) eyes in maya. Rate comment and subscribe! enjoy! 😀 You can now buy the model here: http://3docean.net/item/cartoony-eye/8414719?WT.ac=new_item&WT.z_author=PuppeteerStudios source
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How to Design and Layout a Coffee Shop Or Espresso Bar
[ad_1] If you are planning to open an espresso bar/coffee shop, then developing an efficient store design and layout will be one of the most important factors in positioning your business for success. Speed of service is critical to the profitability of a coffee business. An efficient ergonomic store design will allow you to maximize…
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Blender 3D 2.62 Cycles Tutorial – Eliminate Graininess (remove pixelation cycles with menu settings)
https://i.ytimg.com/vi/gRvOfj4MQbE/hqdefault.jpg Hi YouTubers! This tutorial covers the graininess associated with cycles which can easily be fixed. This is my first Blender 3D tutorial. I have been teaching workshops to middle school and high school students at Build-It-Yourself and for myself this past year. I have decided to apply for my Blender Training Certification and to…
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أفضل كورس جرافيكس عربي Maya 3D
https://i.ytimg.com/vi/z-H0BIkQnxc/hqdefault.jpg لطلب الكورس إرسل رسالة على الصفحة الجزء الأول من أفضل كورس جرافيكس عربي Maya 3D 4×1 مهندس حاتم فتحي https://www.facebook.com/Best.3D.Graphics.Maya.Course/ source
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Blender 2 74 Podstawy modelowania 3D Mysz komputerowa Poradnik PL
https://i.ytimg.com/vi/uTSApeP6HPE/hqdefault.jpg Poradnik z komentarzem o podstawach modelowania 3D w Blenderze. Modelowanie myszki komputerowej. source
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Rigging In Maya Chapter 05 – Finger joints
https://i.ytimg.com/vi/VvC2dX9W1b8/hqdefault.jpg visit http://www.stereopixol.com for more tutorials. In the 5th Chapter of the rigging in Autodesk Maya , we will discuss on how to create the finger joints on a character which is not in a T position. We will also learn how to maintain a basic local rotation axis order for future use while creating…