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How To Make Human Characters Using Makehuman For Blender 2.74
https://i.ytimg.com/vi/mSQZCp5VQno/hqdefault.jpg Alimayo Arango of littleguycgi.com shows how to make easily customized human characters using the opensource program Makehuman 1.0.2 This video shows the basic of customizing a character in make human such as adjusting different proportions of the character. Adjusting the size, age and proportions of the make human character are also shown. This video…
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CGI 3D Tutorial HD: Maya Tutorial using the Ocean Shader
https://i.ytimg.com/vi/I6Scsd4mCDc/hqdefault.jpg CGI 3D Tutorial – Maya Tutorial using the Ocean Shader by Mike Hermes. Featured on CGMeetup http://www.cgmeetup.net/home/create-water-surfaces-using-ocean-shader-in-maya/ SUBSCRIBE to CGMeetup for more inspiring content! http://www.cgmeetup.net YouTube https://www.youtube.com/user/CGMeetUp Facebook https://www.facebook.com/CGMeetup Twitter https://twitter.com/cgmeetup Google+ https://plus.google.com/113407808890523366442/ Dailymotion http://www.dailymotion.com/user/CGMeetup Pinterest https://www.pinterest.com/cgmeetup/ Instagram https://instagram.com/cgmeetup/ ————————- Create Water Surfaces Using Ocean Shader in Maya, Maya tutorial : Using the Ocean…
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Blender 2.71: Road and terrain tutorial
https://i.ytimg.com/vi/BJeV8djtlyU/hqdefault.jpg See how to fast create a mountain road. See improved method with Array modifier and Curve. Download final file https://drive.google.com/file/d/0B101nEQ77ftbRFRDN3BWSHY3UEk/view?usp=sharing 00:00 overview 00:14 modeling and texturing a road segment 02:16 sculpting terrain 03:43 path on flat areas 05:00 using Shrinkwrap modifier for matching land to the road 07:00 editing nurbs curve 07:55 adding the…
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poly hair rigging demo
https://i.ytimg.com/vi/EvRKMvG_m7c/hqdefault.jpg Hello guys, a short video (as my account is currently not validated : / ) about my current development on rigging polygonal hair.. This stuff is pretty straight forward and the demo is more to like show how procedural the whole process can be made. This is no tutorial, but I guess some more…
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Blender Tutorial – Cycles and Textures – Part 7
https://i.ytimg.com/vi/edQEqCkTvKs/hqdefault.jpg This is part seven of an extended tutorial series on Cycles rendering with texture maps of all types for new Blender users. In this tutorial, we take advantage of the built-in paint program within Blender, allowing you to quickly create image textures without a separate paint program. Blender 2.65. source
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Autodesk Maya in the Production Pipeline
https://i.ytimg.com/vi/D8V-VcMF6SU/hqdefault.jpg Hear from various industry veterans on why Maya is a central part of their production pipeline source
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Blender 3D Thailand 08 เครื่องมือในการปั้นหน้าการ์ตูน
https://i.ytimg.com/vi/9-6J–MXwqI/hqdefault.jpg เพิ่มเติม https://www.facebook.com/Blender3DThailand source
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Tutorial Autodesk Maya – 3d Stereoscopic em Maya
https://i.ytimg.com/vi/WMmGjofBYYQ/hqdefault.jpg Introdução ao 3d Stereoscopic em Maya. VEJA ESTE CURSO COMPLETO ONLINE SEM EXPIRAÇÃO EM: http://goo.gl/hbabdk Neste treinamento iremos abordar o uso da tecnologia 3d stereoscopic para levar suas produções para 3d e possuir um diferencial importante para seus cliêntes, agora que o 3d esta entrando muito forte no mercado. Iremos analizar as diferenças do…
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Blender 2.5 Flame Simulation
https://i.ytimg.com/vi/TeYU6HqhO00/hqdefault.jpg Using the Smoke simulator I made this Flame Thrower effect. A in depth tutorial will be coming hopefully in the upcoming weeks showing how to create smoke and flames. Originally I was following Blender Guru’s guide but found some places of improvement and this is my results. ENJOY! 😀 source
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3D Autodesk Maya 039 Rigging huesos y esqueletos
https://i.ytimg.com/vi/1TB0BsDclWg/hqdefault.jpg Por fin empezaremos a ver como asignar y generar los controles y ajustes que nos permitirán animar de forma mas simple nuestros modelos en 3D Autodesk Maya gracias a los esqueletos y deformadores. Empezaremos viendo las herramientas de huesos y como podemos crear esqueletos de la complejidad que necesitemos para asignarlos posteriormente a nuestras…