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Sci-fi Cyborg Speedart [Autodesk Maya 2016 Modelling Timelapse]
https://i.ytimg.com/vi/vsuVaaG0HUY/hqdefault.jpg [⤢] View images in HD: https://www.artstation.com/artwork/LmGlv Max Blaze redesign. Yeah I’m so consistent with videos… [◀] Previous video: https://www.youtube.com/watch?v=tckBC… ♬ Music: · Melano – On Fire ▼ Follow Melano: – https://www.facebook.com/MelanoOfficial – http://twitter.com/Melanoofficial – https://soundcloud.com/melanomusic · Nanobii – Hyperdrive ▼ Follow Nanobii Facebook: https://www.facebook.com/imnanobii Twitter: https://twitter.com/imnanobii Soundcloud: https://soundcloud.com/nanobii ☍ Follow me: ➟ Facebook: https://www.facebook.com/supersaejang…
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Tutorial Blender – Rendering Cycles 1/5 (bolt addon)
https://i.ytimg.com/vi/hgJPscR_uGY/hqdefault.jpg Este video es el primero de cinco que vamos a compartir, en donde vemos algunos procedimientos para modelar y renderizar en Blender usando Cycles. Estos videos están hechos a partir del tutorial de la gente de http://3dvideotutorials.blogspot.com pero traducido (obviamente) al español. http://3dvideotutorials.blogspot.com/2009/10/rendering-nuts-bolts-with-cycles.html source
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Meet the Experts: Learn about Maya LT, 3D for indie game makers
https://i.ytimg.com/vi/M4dqtXZsVro/hqdefault.jpg In this webinar, learn about Maya LT, a brand new 3D tool for professional indie game makers. Join Matthew Doyle, Technical Games Specialist at Autodesk, as he gives an introduction to modeling and animating 3D characters using Maya LT. He will demonstrate the workflow for moving the character into the popular Unity 3d Engine…
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Bountiful Harvest (BLENDER 3D ANIMATION)
https://i.ytimg.com/vi/kgVO7VXxHrw/hqdefault.jpg (English description below) Diese Szene habe ich als Beispiel und Grundlage für den Workshop “Blender 3D für Anfänger” erstellt, welchen ich ab und zu in unterschiedlichen Städten in Deutschland anbiete. Mehr Infos zum Workshop: https://agenzasbrothers.com/?p=576 Hochauflösendes Rendering: https://www.artstation.com/artwork/oZlXB Kostenlose Blender-Tutorials: https://agenzasbrothers.com/ Erstellt von Zacharias Reinhardt (https://www.artstation.com/artist/zreinhardt) _____________________ ENGLISH: This scene I’ve created as an…
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Tutorial Cara 3D Maya 2013 – Parte 01
https://i.ytimg.com/vi/mtjzuoexDvU/hqdefault.jpg Parte 01 Tutorial Cara 3D Tutorial por: Juan Pablo Navarro Londoño Narrado por: Gerardo Mejía Verás en este video: -Silueta básica cara -Cavidad Boca -Labios -Nariz (forma básica) Herramientas que se utilizarán en este Tutorial: -Extrude -Bridge -Insert Edge Loop Tool Twitter: @HybridRain Facebook.com/HybridRain source
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How to Make a Hand Grenade in Blender – Part 1 of 2
https://i.ytimg.com/vi/GTslZWEIbjk/hqdefault.jpg Blender Tutorial : http://www.blenderguru.com/videos/make-a-hand-grenade-explode-part-1-or-2 In Part 1 you will discover: How to model the hand grenade How to apply realistic textures How light the scene using HDR lighting source
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Rig an Ik Fk Leg – Maya (Part1)
https://i.ytimg.com/vi/tkQ95mGOj-U/hqdefault.jpg In this tutorial, I will show you how to make elements of an advanced rig for a leg Part1 : – Create skeleton – Create IK FK skeleton – Create simple IK – Create FK controlers – Switch Ik FK www.coiriergraphics.fr source
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Blender Reference Modeling Tutorial
https://i.ytimg.com/vi/6FuvpwZeXfw/hqdefault.jpg Basics of reference modeling, I show you guys how to use a knife picture import it into blender and then how to model it. source
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Autodesk Maya 2013 – Potato Chips Bag Modeling-Texturing
https://i.ytimg.com/vi/M0VEEgoYWNQ/hqdefault.jpg Download Labels Link: http://3dextrude.weebly.com/download-files.html Autodesk Maya 2013 – Low Polygon Potato Chips bag Modeling-Texturing. Easy tutorial video on how to model and texture potato/tortilla chip bag. “autodesk maya 2013” Animation Cartoon Network Chocolate “Cartoon Network (TV Network)” Animated Blender 3ds Cartoons Flash Character Cgi Render Modeling Hanna Toon “Computer-generated Imagery (Film Company Role Or…
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Blender Tutorial: Make Materials Work with both Blender Internal & Cycles
https://i.ytimg.com/vi/nZNQQeNv1kk/hqdefault.jpg If you have a Blender object with many materials, you might want to make those materials work with both Blender Internal and Cycles rendering engines. This short video shows the ultra-simple way to achieve that. (Spoiler: Just use the Material Nodes in Blender Internal!) source