Category: Rendering

  • Maya Trax Editor Tutorial – by Matty Mac

    https://i.ytimg.com/vi/6B1rLoJZa0k/hqdefault.jpg An in depth overview of the Maya Trax Editor, please keep the comment section clean and respectful. I’m only here to try and help you. Hope you dig the video! source

  • | PigArt | BLENDER Tutorial: Low poly forest assets!

    https://i.ytimg.com/vi/rtO9maU709k/hqdefault.jpg Time to learn how to make low poly models for your forest scenes. In this video I will show you how to make pine trees, normal trees, rocks and grass. I also show how I light up my scenes and get great looking renders very easily. ________________________________________­_____ ► Blenderartists.org: http://blenderartists.org/forum/showthread.php?322436-BLENDER-Tutorial-Low-poly-forest-assets! ► Blendswap.com: http://www.blendswap.com/blends/view/71743 ►…

  • 3D Maya rigging basics – Joints, IK handle, Controls and Bind Skin

    https://i.ytimg.com/vi/A12gtS4oOgo/hqdefault.jpg How to create a joint system with IK handle and control, then attach joints to skin. For more tutorials, please visit www.dbdaishu.com source

  • Blender Tutorial – Cycles – High Intensity Light Sampling

    https://i.ytimg.com/vi/CuhFEiCjFYU/hqdefault.jpg In this video for new Blender users, we take a look at the importance of taking a high number of sampling passes with Cycles if you are using small, high intensity, lights. Blender 2.65 for beginning Blender users. source

  • (Part 4) Create hip and spine rigging for your Maya character

    https://i.ytimg.com/vi/FjaAumc2E8A/hqdefault.jpg I continue creating my rig and begin this tutorial by demonstrating how to clean up the Channel Editor so that only the keyable attributes remain (00:47). I clean up the attributes for the leg pole vectors (01:20), I then remove the attributes from the Channel Editor using the Channel Control (01:44), I then clean…

  • Blender für Anfänger #3 – Modellieren (1/4)

    https://i.ytimg.com/vi/phvkkqhj66I/hqdefault.jpg In diesem dritten Video der Blender 2.5 Tutorial-Reihe für Anfänger zeige ich euch, wie ihr mit den 3D-Objekten arbeitet. Software: Blender 2.55 BETA (Download: www.blender.org/download/get-blender/) Kapitel: 00:43 Objekte selektieren 03:58 Objekte hinzufügen 06:20 Transformieren von Objekten (verschieben, rotieren, skalieren) ——————————————————————————————————————— Website: http://agenzasbrothers.de/ Facebook: http://www.facebook.com/AgenZasBrothers Twitter: https://twitter.com/AgenZasBrothers Google+: http://gplus.to/AgenZasBrothers DeviantArt: http://agenzasbrothers.deviantart.com/ Vimeo: http://vimeo.com/agenzasbrothers source

  • Autodesk Maya Tutorial – Complete Trashcan Modeling and Texturing

    https://i.ytimg.com/vi/cfcVOacAArE/hqdefault.jpg Autodesk Maya Quixel’s DDO Tutorial – Complete Trashcan Modeling and Texturing Autodesk Maya Tutorial- Trash Can Overview. An overview of the Trash can modeling tutorial and the things that will be covered. Things that will be cover include: _Low polygon modeling _High polygon modeling _UV mapping _Baking details from high poly to low poly…

  • Ihab Adeel Blender DemoReel 2013-2014

    https://i.ytimg.com/vi/8WKjah3z5Js/hqdefault.jpg Hey guys! if you don’t already know Andrew Price has just posted a new topic on Blender Guru about recruiting people for taking part in an upcoming sci-fi film. This demo reel is for that purpose. And I would like to thank you all for watching my videos and subbing! Please leave a comment,…

  • Maya 3D – Dynamic (New Training) – Part 3. Krakatoa (magma, texture, particle repopultae)

    https://i.ytimg.com/vi/BYHc5dDDEdQ/hqdefault.jpg source

  • Introduction to Dynamic Topology Sculpting in Blender

    https://i.ytimg.com/vi/opsKPCCFbr4/hqdefault.jpg Learn how to use Dynamic Topology Sculpting in Blender http://cgcookie.com/blender/2013/04/29/intro-dynamic-topology-sculpting-blender/ The dynamic topology system in Blender allows for a much more organic, creative sculpting process. It gives you much more flexibility in not only how, but what you sculpt by not limiting you to the original starting basemesh. When working with dynamic topology, Blender…