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Maya Tutorial – Character Rigging – The Leg – Part 4/6
https://i.ytimg.com/vi/BuLMXsssPAA/hqdefault.jpg This is the second tutorial in a series on how to make a character rig. In this tutorial we look into: – Controllers – IK Handles – Control Joints – Rubberhose To see the first part go to: http://poly-face.com/Maya_Tutorial_3D_Character_Rigging_-_Setting_Up_The_Skeleton_part_1 To see more tutorials go to: http://www.poly-face.com source
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Medieval model pack for use with Game Guru. Part 1
https://i.ytimg.com/vi/_ieoLFtVtUQ/hqdefault.jpg I made this model pack because there was nothing suitable included with Game Guru for the type of game I want to make and there was also nothing available in the store that fitted the bill, everything was made with Blender and is in .x format. The buildings are made as a construction kit…
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Cluster Deformer in Autodesk Maya
https://i.ytimg.com/vi/Bvq7CE7_EN4/hqdefault.jpg Visit http://stereopixol.com for more tutorials. Cluster deformer is a very important deformer in Autodesk Maya which lets you to create a conteol over a group of vertex. This tutorial will let you guide how to use the deformer. source
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Blender 2.67 tutorial: How to make a bottle and learn UV mapping
https://i.ytimg.com/vi/ujtbWn-iGIA/hqdefault.jpg Hello all here we will go over how to modle a whisky bottle. Then how to uv map the label. UV mapping or UV unwrapping is used all the time in BLENDER. I’ll cover a simple way of doing it here. I’ll also go over how to add TEXT in BLENDER. Please visit my…
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Tutorial Autodesk Maya – 3d Stereoscopic em Maya
https://i.ytimg.com/vi/WMmGjofBYYQ/hqdefault.jpg Introdução ao 3d Stereoscopic em Maya. VEJA ESTE CURSO COMPLETO ONLINE SEM EXPIRAÇÃO EM: http://goo.gl/hbabdk Neste treinamento iremos abordar o uso da tecnologia 3d stereoscopic para levar suas produções para 3d e possuir um diferencial importante para seus cliêntes, agora que o 3d esta entrando muito forte no mercado. Iremos analizar as diferenças do…
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Blender Tutorial: Gras mit Hair Particles / Rendering in Cycles [deutsch] – SBL Multimedia
https://i.ytimg.com/vi/sZilqJ3Ni_s/hqdefault.jpg SBL Multimedia is Powered by Maxon | 3D for the Real World : http://www.maxon.net/de/ Gras mit Hair und Rendering in Cycles Im heutigen Tutorial darf ich euch dazu einladen mit mir zusammen in Blender etwas Gras zu erstellen. Da Blender nun in Cycles auch Haare die über Partikel erstellt wurden rendern kann, werden wir…
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Como Baixar e Instalar o Autodesk Maya 2015 de Graça – Passo a Passo
https://i.ytimg.com/vi/w6pGvaxxUag/hqdefault.jpg CURSO EXPRESS GRÁTIS – Introdução ao Autodesk Maya Clique Aqui – http://mayainsiders.com.br/cursoexpress02 Quero Aprender o AUTODESK MAYA para criar suas próprias imagens, animações em 3D e efeitos especiais? Ou trabalhar profissionalmente com 3D? Clique Aqui e faça o Curso Express Gratuito Clique Aqui – http://mayainsiders.com.br/cursoexpress02 São 5 vídeos exclusivos no qual você vai aprender…
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Blender 3D| Addons On every day |
https://i.ytimg.com/vi/G87CbmyCrdo/hqdefault.jpg ▓ Subscribe ▓ – https://new.vk.com/3dtoorder Quick Pie ___ https://yadi.sk/i/3DHkP21hqZaTx Bool Tool ___ https://yadi.sk/d/z-A43moYqZhnc System specs: 3rd Generation Intel® Core™ i7-3630QM (2.40GHz 6MB Cache) Windows 7 64 HDD: 500GB, 750GB, 1TB (5,400 rpm) 15.6″ LED backlit FHD display (1920×1080) NVIDIA® GeForce® GTX660M 2GB with DirectX® 11 o’Mario source
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Elsa – Facial Rig
https://i.ytimg.com/vi/DGG9TGJ9tWc/hqdefault.jpg Finished the facial setup for my elsa model. It’s using joints as well as blendshapes and is made up of four rigs. Many thanks go to Marco Giordano for his awesome eyelid rigging tutorial and Stefan Ehrenhaus for the zipper-setup. source
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Sintel – Third Open Movie by Blender Foundation
https://i.ytimg.com/vi/eRsGyueVLvQ/hqdefault.jpg Help us making Free/Open Movies: https://cloud.blender.org/join “Sintel” is an independently produced short film, initiated by the Blender Foundation as a means to further improve and validate the free/open source 3D creation suite Blender. With initial funding provided by 1000s of donations via the internet community, it has again proven to be a viable development…