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Blender 2.6 Tutorial – Cycles and Nodes – Glass and Silver Bottles
https://i.ytimg.com/vi/dt1uoR4rsa4/hqdefault.jpg This introductory Blender tutorial gives you a basic introduction to using Nodes in conjunction with setting up your object materials for Cycles rendering. source
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Autodesk Maya Tutorial : The Extrude Tool
https://i.ytimg.com/vi/SGHWh9ON4HA/hqdefault.jpg (HD Voice Tutorial) lots of tips and tricks covering the split polygon tool, the smooth mesh tool, and of course how to use the extrude tool. i will be using maya educational 2010 but as the technique is simple it should work with any version of maya. like 2009 2008 8.5 etc. hope this…
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3D Intros ganz leicht selber machen (Blender)[Template]
https://i.ytimg.com/vi/Pxth-kgqCy8/hqdefault.jpg Ja Servus Leute, heute mal ein kleines Tutorial, wie ihr ein Blender Intro ganz leicht selber machen könnt. Link zu Blender: https://www.blender.org/ Link zu Templates: https://www.youtube.com/user/MikeLikeGames DAS SIND KEINE PROFESSIONELLEN INTROS SONDERN TEMPLATES. FÜR EIN PROFESSIONELLES INTRO SCHAUT BEI FRAMEZARTS VORBEI!! Link: https://www.youtube.com/channel/UC1q_a2Hmp6EyA63n3dUsXoA Ich hoffe dieses Tutorial hat euch geholfen, wenn ja, dann lasst…
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3D Modeling basics (castle) – Autodesk Maya 2012 Tutorial Series For Beginners HD
https://i.ytimg.com/vi/x5Sr8y2EORo/hqdefault.jpg Check out www.youtube.com/edge3dcgi for more great 3D tutorials 3D Modelling basics (castle) – Autodesk Maya 2012 Tutorial Series For Beginners HD Hey guys lazed is here and in this tutorial we gonna cover the basics of 3d modelling in autodesk maya. We will go through a few very important tools such as duplicate special,…
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Improving Blender – Part 1: Where It’s Broken
https://i.ytimg.com/vi/xYiiD-p2q80/hqdefault.jpg Blender’s interface can be improved. This video covers some ideas to make it more user-friendly and easier to use for everyone. View the post: http://www.blenderguru.com/fixing-blender-part-1-why-its-broken/ UPDATE: See my final UI presentation at the Blender Conference: https://www.youtube.com/watch?v=6aIA2LaB2Iw source
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3D Timelapse: M-Benz CLA #1 – Autodesk Maya
https://i.ytimg.com/vi/DOWVd1keLzg/hqdefault.jpg BUY THIS MODEL ON THIS LINK: http://millergocg.com/?product=mercedes-benz-cla Speed Modelling Mercedes CLA Part2: http://www.youtube.com/watch?v=ZsGgopY1WaE&list=UUWlXRned4FSC-uCJyKxcvlQ&index=1 PEUGEOT ONYX REEL: http://www.youtube.com/watch?v=6klJZFpcKKI FERRARI 458 ITALIA PART1 SPEED MODELLING: http://www.youtube.com/watch?v=wxwwh9cVL74 Portfolio: http://millergocg.com Twitter: http://twitter.com/GuillermoAbalos Facebook: https://www.facebook.com/millergoCG On this first video i show you how I build the Mercedes-Benz CLA 2013 body car in 17 hours of modelling. enjoy and thanks…
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Blender – Cycles Still Life Tutorial – Toothpaste Part I
https://i.ytimg.com/vi/MFIjCdN13Lw/hqdefault.jpg In this tutorial I demonstrate simple techniques for creating a photo-realistic still life associated with Toothpaste (in Cycles). Part 1 deals with modelling the toothpaste tube, the cap, adding textures, setting up materials and creating some striped toothpaste. Part 2 here – https://youtu.be/voP3WwY9-2A If you’d like to join my Facebook page, click here https://www.facebook.com/groups/SardiPax/…
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Maya tutorial: Rigging the front legs | lynda.com
https://i.ytimg.com/vi/VmCDtXMUGA0/hqdefault.jpg This tutorial shows how to create controls for the front legs of a quadruped model in Maya–using a type of control called an IK solver. Watch more at http://www.lynda.com/Maya-tutorials/Rigging-Quadruped-Maya/166506-2.html?utm_campaign=VmCDtXMUGA0&utm_medium=social&utm_source=youtube-earned. This tutorial is a single movie from the Rigging a Quadruped in Maya course by lynda.com author Jason Baskin. The complete course is 1 hour…
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Blender Tutorial – Using Cycles to Generate Game Textures
https://i.ytimg.com/vi/4D0D6T7nvqE/hqdefault.jpg In this Blender Cycles tutorial, I show you how I use Cycles to render an image, which I then can use as a texture within one of my natural disaster projects. source
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Creating Warhammer: The End Times – Vermintide using Autodesk Maya and Stingray
https://i.ytimg.com/vi/Atq_CsMOViQ/hqdefault.jpg Game studio Fatshark, from Stockholm, is releasing their latest game – Warhammer: The End Times – Vermintide – next Friday. They built the game using Maya and the core technology behind our new Stingray game engine. Vermintide is a co-operative action first person shooter and melee combat adventure set in the End Times of…