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Blender Tutorial: Depth of Field in Cycles und Vignette
Teil 1 von 2 Videos zum Stil “Living Things” Zunächste erstelle ich den Depth of Field Effekt. Braucht man in dem Blender internen Renderer einen extra Node … source
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Blender 3D Tutorial – Mehrschichtige Materialien erstellen (Cycles, BGE, Blender Render) deutsch
lerne wie man mehrschichtige Materialien einstellt. Für Cycles, Blender Game Engine und Blender Render. hol dir meine Texturen Pack mit 1150 HD Textures … source
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Blender Tutorial: Rigging
Hello and Welcome to a new video, in this video we will be learning the basics of rigging your models in Blender. We will be learning how to use the armature … source
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blender 2.6 cycles realistic car paint shader tutorial
I’m rendering a car and I spend a lot of time to creating the car paint shader so I created a tut so you don’t need to spend to much time in it! Good luck 🙂 source
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Blender 2.66a Tutorial [PL] – Modelowanie Superwidelca
Tutorial wyjaśnia na czym polega podstawowe modelowanie dla początkujących i przedstawia kilka użytecznych skrótów klawiszowych i mówi jak stworzyć … source
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Blender 2.7 tutorial 1.5 HOTKEYS (modeling)
This is basically the main hot keys used for modeling.If i missed anything please let me know in the comments. source
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Cycles – Antialiased (Object/Material) ID Pass Index Tutorial (german – with nodes)
nodes: https://www.dropbox.com/s/8a4ykex1d3mmwab/IDPass_nudelZ.blend?dl=0 any problems? just ask! 🙂 source
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Blender 3D para Iniciantes: Aula 10 (Dividindo Janelas)
Nesta aula aprenderemos a realizar o comando split area de forma a dividir janelas na 3D View. source
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koenigsegg 1:1 blender tutorial introduction part 1
blender tutorial, blender tutorial beginner, blender animation, blender 2.74, blender template, blender intros, blender 2015 tutorial, blender character modeling … source
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Blender Tutorial: Multiple UV Layer (Cycles/Blender Internal)
In this tutorial I go through how to apply decals and logos to certain objects by using multiple UV layers. If you want to skip the initial mapping and just see the … source