https://i.ytimg.com/vi/JjLtWSopmAs/hqdefault.jpg
Check out this useful overview of Maya”s Hypershade Material Editor, where you”ll learn the basics of creating a material that will allowing you to add your diffuse, normal and specular maps then adjust the viewport renderer so that you can see how your next-gen maps affect the mesh in real-time! For more information, please see the details and links below:
High Quality Training by Game Industry pros! Check them out at 3dmotive.com! Use offer code CGBROS for 30% off! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials.
Their software training includes Autodesk”s 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need – including beginner, intermediate, and advanced tutorials.
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6 responses to “CGI 3D Maya Tutorial : "Hypershade: Material Editor Basics" – by 3dmotive”
can i get a link to download/ buy maya
Thanks for sharing your knowledge and art, the only thing was that the video is rather blurry, usable, but as for CBBros, well, we expect more 🙂
How awesome job!
Crazy how low poly it is.
Congrats. Amazing sculpt, amazing texture, amazing bump!
I'm planning on studying animation in college so keep up the good work