CGI 3D Maya Tutorial : "Hypershade: Material Editor Basics" – by 3dmotive

Check out this useful overview of Maya”s Hypershade Material Editor, where you”ll learn the basics of creating a material that will allowing you to add your diffuse, normal and specular maps then adjust the viewport renderer so that you can see how your next-gen maps affect the mesh in real-time! For more information, please see the details and links below:

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Their software training includes Autodesk”s 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need – including beginner, intermediate, and advanced tutorials.

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