https://i.ytimg.com/vi/JjLtWSopmAs/hqdefault.jpg
Check out this useful overview of Maya”s Hypershade Material Editor, where you”ll learn the basics of creating a material that will allowing you to add your diffuse, normal and specular maps then adjust the viewport renderer so that you can see how your next-gen maps affect the mesh in real-time! For more information, please see the details and links below:
High Quality Training by Game Industry pros! Check them out at 3dmotive.com! Use offer code CGBROS for 30% off! 3dmotive is your one-stop shop for 3d and video game art and animation tutorials.
Their software training includes Autodesk”s 3ds Max, Maya, Photoshop, UDK, ZBrush, Unity, and a whole lot more. If you want to learn 3d modeling and game art, 3dmotive has what you need – including beginner, intermediate, and advanced tutorials.
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6 responses to “CGI 3D Maya Tutorial : "Hypershade: Material Editor Basics" – by 3dmotive”
can i get a link to download/ buy maya
Thanks for sharing your knowledge and art, the only thing was that the video is rather blurry, usable, but as for CBBros, well, we expect more
How awesome job!
Crazy how low poly it is.
Congrats. Amazing sculpt, amazing texture, amazing bump!
I'm planning on studying animation in college so keep up the good work