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CGI Tutorial HD: Create a Tornado using Maya Fluid by khalil khalilian. Featured on http://www.cgmeetup.net/home/create-a-tornado-using-maya-fluid-tutorial/
Learn how to create a Tornado using Maya fluids, dynamics and dynamic fields and particles to control the look of the tornado effect. Maya Tutorial by khalil khalilian.
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36 responses to “CGI Tutorial HD: Create a Tornado using Maya Fluid by khalil khalilian”
my 3d container is getting big in size itself
i am new to maya i love dynamics but i do not know how to do
i am little fearing about that
please help me
how to understand dynamics
How could you export the render file? Please help me…
Killed two days. A bundle of particles appeared in the middle of the tornado. For a long time I could not understand. It turned out that in the new version of the program, along with the container, an emitter appeared. AAAAAAAAAAAAAAAH
for all those complaining pls go to hell…this is a very informative video…….very clean…and so sad for the sloths who aren't able to match that great speed
selected nparticle1, nparticale2 and fuild1. clicked emit from object but when i play it not emitting like in video, it's going upwards
How to render with alpha chanel?)
I made this but when I render it I cant see the shadow… whats the problem?
thats not how a tornado touches down
Anyone having issues getting the depth of the clouds like he has shown here? I followed the steps exactly and I'm not getting as much atmosphere around the funnel like he's showing at 11:33
mine looks like shit lol
Slow down the video and you'll notice that the emitter type is BALLS. Having that will allow you to see the Radius change in the viewport.
IT CRASHED LOL
god damn
got it to work very easily, the only issue i have is the resolution of the particles is horrendously low, instead of it looking like a tornado of cloud, it looks like a nicely shaded tornado of squares, anyone know anyreason why this might be?
great demo! Mesmerising how you control your software!
Nothing happens when I change the Particle Radius. :/ Also at the later stage where you create the 3D Container for the Fluid, they randomly start moving upwards, more and more, and increasing the size of the box, which doesnt look like it should happen. Anyone got some idea?
can I use animation like that for game in Unity ?
I think I was right.
Hows the rendering times on something like this.
realmente es muy bueno, y da resulatdo
Wow! I will give it a try! 🙂
Hey, I'm using the Maya 2016 and I can't find the radius attribute. I noticed that it's addable from the "Add Dynamic Attributes", but even if I add it, it still doesn't appear as the GoalV and GoalU did. Any ideas?
Thanks you very much! It works great in Maya 2014, it is very helpful and I learnt a lot of it. I appreciate for sharing your knowledge, God Bless you!
For anyone using Maya 2016 or above i have managed to get around the issues causing problems.
When rebuilding the Surface, Make sure click the Box to choose what options you want. Select the option "Reduce" this will hopefully set the u and v range to 1. (Done many tries with fail this is the only way to get it as form U needs to be "Open" and form v "Periodic").
For the emitters. Under the nParticles menu (under FX drop down) select Create Emitter (Under Emit section) for the correct emitters.
When you create the fluid, in the outliner select fluid and expand it. Delete the emitter under fluid as this will create fluid to be emitter from the middle which isn't needed.
How I control the speed or the aceleration (I don't if I explain good) of the particles? How I make the particles go slower?
My particles aren't as thick on the top half of it, which part controls that?
This tutorial is completely fucked. Nothing works like it should
Hey your Tutorial worked, my Tornado looks awesome, thanks for this but now I am trying to render it (not as playblast) and it looks total different (very dark and the glow is missing) wich render are you using to get a good result ? I tried maya hardware 2.0 and it works for single frames but if I start a batch rendering its very dark again und there is no glow applied
hey i was following your video but for some reason i have 3 fluid emitters. 2 and 3 are on the particles 1 and 2, and number 1 is on the fluid should i delete one of them or should i just tweak the emitters on the particles?
hi,
i have a problem while adding Fluid and setting particles to EmitFromObject….
The main Emitter is spawning and growing with auto-resize enabled, but the particles Emiters seams not spawning anything..
And FluidEmitters are attached to it
https://s-media-cache-ak0.pinimg.com/originals/aa/65/d6/aa65d68c4ba03ef7ff67113c0926e7c5.png
i dont have those options surface and all those please help
Hi! I'm Houdini! haha
Hey I would like to thank you for this tut. However, I would like to ask why my tornado does not really follow the shape of the tornado that I have created?
I'm using Maya 2016. for some reason, nParticle2 is a LOT more transparent than nParticle1. What do? D:
press shift + < to watch this video in slow motion
When I set the particle size to 1, it doesn`t effect them like yours, to become little spheres. And the Nucleus emits particles as well and stays at the center…