CGI Tutorial HD: Create a Tornado using Maya Fluid by khalil khalilian


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CGI Tutorial HD: Create a Tornado using Maya Fluid by khalil khalilian. Featured on http://www.cgmeetup.net/home/create-a-tornado-using-maya-fluid-tutorial/

Learn how to create a Tornado using Maya fluids, dynamics and dynamic fields and particles to control the look of the tornado effect. Maya Tutorial by khalil khalilian.

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36 responses to “CGI Tutorial HD: Create a Tornado using Maya Fluid by khalil khalilian”

  1. my 3d container is getting big in size itself
    i am new to maya i love dynamics but i do not know how to do
    i am little fearing about that
    please help me
    how to understand dynamics

  2. Killed two days. A bundle of particles appeared in the middle of the tornado. For a long time I could not understand. It turned out that in the new version of the program, along with the container, an emitter appeared. AAAAAAAAAAAAAAAH

  3. got it to work very easily, the only issue i have is the resolution of the particles is horrendously low, instead of it looking like a tornado of cloud, it looks like a nicely shaded tornado of squares, anyone know anyreason why this might be?

  4. Nothing happens when I change the Particle Radius. :/ Also at the later stage where you create the 3D Container for the Fluid, they randomly start moving upwards, more and more, and increasing the size of the box, which doesnt look like it should happen. Anyone got some idea?

  5. Hey, I'm using the Maya 2016 and I can't find the radius attribute. I noticed that it's addable from the "Add Dynamic Attributes", but even if I add it, it still doesn't appear as the GoalV and GoalU did. Any ideas?

  6. For anyone using Maya 2016 or above i have managed to get around the issues causing problems.
    When rebuilding the Surface, Make sure click the Box to choose what options you want. Select the option "Reduce" this will hopefully set the u and v range to 1. (Done many tries with fail this is the only way to get it as form U needs to be "Open" and form v "Periodic").

    For the emitters. Under the nParticles menu (under FX drop down) select Create Emitter (Under Emit section) for the correct emitters.

    When you create the fluid, in the outliner select fluid and expand it. Delete the emitter under fluid as this will create fluid to be emitter from the middle which isn't needed.

  7. Hey your Tutorial worked, my Tornado looks awesome, thanks for this but now I am trying to render it (not as playblast) and it looks total different (very dark and the glow is missing) wich render are you using to get a good result ? I tried maya hardware 2.0 and it works for single frames but if I start a batch rendering its very dark again und there is no glow applied

  8. hey i was following your video but for some reason i have 3 fluid emitters. 2 and 3 are on the particles 1 and 2, and number 1 is on the fluid should i delete one of them or should i just tweak the emitters on the particles?

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