Character Rigging – Step 1 – The Skeleton (Autodesk Maya) d4mer 3D, Maya, Rendering July 7th, 2016 0 Comments 617 views https://i.ytimg.com/vi/HRdzWWvO4h8/hqdefault.jpg This is another tutorial from Mrs CtrlAultDel. This time she shows how to set up a character for rigging in Autodesk Maya. source Tags Share : tweet Previous Next About the : d4mer Related Posts Keyframes / Claves / Llaves ¿Cómo editar Animación 3D en Timeline? Tutorial Maya #120 (en español) July 9th, 2020 Making Of Couette – Tutorial Maya 3D Character Modeling Texturing Rigging and Animation, Photoshop July 8th, 2020 Skinning Rigging and applying mocap data using Human IK tutorial in Maya July 7th, 2020 Autodesk Maya 2018 – Spell Book Speed Modeling July 6th, 2020 Maya 2014 tutorial: How to model a Greek column July 5th, 2020 Autodesk Maya – Importing Image Planes July 4th, 2020 Leave A Comment Click here to cancel reply. You must be logged in to post a comment.