Character Rigging – Step 2 – Reverse Foot Setup (Autodesk Maya)

https://i.ytimg.com/vi/pW7YkGKWgvo/hqdefault.jpg



This is a continuation of the other character rigging tutorial that covered the setup of the skeleton rig. This tutorial shows how to set up a “Reverse Foot”.This is the typical method for rigging most bipedal feet.

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33 thoughts on “Character Rigging – Step 2 – Reverse Foot Setup (Autodesk Maya)

  • May 7, 2019 at 15:41
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    when I select my root control, my legs are breaking and going opposite of how they should be bending. I am aware of the preferred angle fix, but I find it hard to comprehend which element I need to fix. any ideas?

  • May 7, 2019 at 15:41
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    Great tutorial,thanks. I guess the only thing that it's missing are squash and stretch . Why is it bad to scale the curves then freeze transforms?

  • May 7, 2019 at 15:41
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    I am following along exactly as the tutorial explains, even went through it a few times. For some reason when I use the heel_L_C group to rotate, my toe is not frozen in place. Will this give me a lot of issues down the road? plz help, thanks for tutorial!

  • May 7, 2019 at 15:41
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    I spent so much time trying to follow these other youtube and pluralsight tutorials on rigging. I just want to dive into it and have it be simple for a noob. This helps a lot thank you!

  • May 7, 2019 at 15:41
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    Great tutorial and easy to follow. I did this back in school but I had forgot most of it.. I will continue and watch the rest of these Character Rigging episodes!

  • May 7, 2019 at 15:41
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    with the pivot im actually rigging my species model (similer to a wolf) and i added the PV to his front leg but it has to be behind the arm instead of infront, doesnt bother me to have it like that though i guess.

  • May 7, 2019 at 15:41
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    Thank you so very much! Hell, my entire class thanks you! We are all part of a computer arts and design class and our lecturer found your videos for us to use to learn from and apply to our 3d Models for our current project. We honestly can't thank you enough for making such direct and easy to follow tutorials. Especially since we are on a very tight schedule to our submission date. Plus it's so very rare to find someone using the same edition of maya as we are, that being 2015.

  • May 7, 2019 at 15:41
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    Subscribed! The most honest, direct rigging tutorial i have watched, i've no background in rigging and i'm kinda intimidated about it BUT with this tutorial, the tense feeling i have about rigging was released. Awesome tutorial, i love it! Big thanks to the maker's of this tutorial! 🙂 Hope you can come up with more awesome vid tutorials! 🙂

  • May 7, 2019 at 15:41
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    08:41 when I select curve and shift select Ik handle to hit pole vector, my toe and ball joint move to the right, anybody knows why is it happening?

  • May 7, 2019 at 15:41
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    I don't know why,  but when I click pole vector, it doesn't create it, no green line, it's like I didn't do anything. Can you help please?  Btw. I also have Maya 2015 Student Version.

  • May 7, 2019 at 15:41
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    Very good video. Something that took me three class lectures to figure out you solved in 30 minutes 10/10 would watch again.

  • May 7, 2019 at 15:41
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    For those that wonder if you can rig and mirror the rig of one limb to another, sadly not, not with all the relevant constraints. You can Duplicate the groups, then break all the connections, parent constraints, locators etc.. this can be done in either the Outliner window ( Window > Outliner) or in the HyperGraph Connections Window (Window > Hypergraph: Connections), but it's quite a long process, and you have to make sure you don't get it wrong..

    It's best to repeat the process, if you are new to rigging and are learning, doing it twice will solidify the learning experience, much like any practice so please take your time, and you will achieve the results you desire from your rig – it's a very complicated process when starting out 🙂

  • May 7, 2019 at 15:41
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    Hey so when i try to make my hill go up with the new toe grouup, nothing moves when i rotate it. so goes for everything else i need to use the arrows to move it. I cant get the motion you had at 18:00

  • May 7, 2019 at 15:41
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    Hi, thank you so much, i'm new to maya and I learn rigging  with your great  and precise tutorials. I have a question, is there way to duplicate/symetrie the Left leg with all the Controles,IK handles, reverse foot and groupes to create a Right leg fully rigged ? thank you again.

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