https://i.ytimg.com/vi/DzA-vEhIsS4/hqdefault.jpg
In this DevLog, I am showing my workflow for creating a flexible pipeline for refining my rig and starting my animations at the same time without having to duplicate my work if an error is found in a previous step. The Three highlights of this video are exporting and importing weight paints. Referencing your rig. and reimporting an existing animation within unreal engine to update your animation.
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