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Learn how to shade and light realistic condensation on a tallboy beer can using the Arnold Renderer for Cinema 4D ***** New To Cinema 4D? Join our Intro To Cinema 4D Series totally free! http://bit.ly/introtoc4d
Beer label designs by http://www.other-studio.com/
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About This Video:
In this video, Chad Ashley from Greyscalegorilla demonstrates how to shade and light realistic condensation on a Tallboy Beer Can using the popular Arnold renderer for Cinema 4D.
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33 responses to “Cinema 4D Tutorial // Water Condensation With Arnold – (3 of 3)”
Thank you Chad. You are awesome!!!
My cinema 4D have not Sky background. I'm using Arnold 2.0.1 for cinema 4d R18?
Great tutorial!
Awesome
This is a great tutorial. But I would like to see one with a bottle (like a beer bottle) with a label and a neck label, as it is kind of tricky to do certain materials in arnold. I'm still trying to figure that out. How do you stack materials as in c4d standard?
that ending is satanic af
why material preview does not show the material while the ipr is working? kind a nonsense…?
Is there a c4d forum that anyone can recommend?
octane version please 🙂
YEAHHHH ARNOLD TUTORIAL!!!!!! THANKSSSSS!!!
Ohh yes
Its awesome , please make more c4dtoa tuts ???
Perfect as always, please keep the Arnold tuts coming!
Yessssss….. I've been waiting for you to impart some more of that awesome Arnold knowledge. So good!
this is really cool stuff, but the way you refer to DOF by saying there's lots of it when there's very little and none of it when there is full dof drives me insane. Don't mean to be picky but the fact there is a button that activates DOF in the 3d world should not incouarge people to refer to it in an incorrect way. No/Little/Shallow DOF = lots of blur (bokeh); Lots of DOF = little/no blur. I know you know and therefore I incourage you to say it correctly. No disrespct meant. I love your tuts.
This is awesome. I know its still alpha but would kill for some redshift tuts sometime once you can do that.
Also, DAMN, that ipr is fast! It would probably take me 5 minutes to get in maya what you're getting in 5 seconds there. My cpu specs are definitely way less than yours but still i feel like the gap isn't that huge, could it just be faster in c4d? despite the fact that autodesk owns arnold now lol
Really great series! Quick and to the point! One question that I've always had when applying image textures to cylindrical objects like the artwork for the can…what are the dimensions that you used to create that texture in Photoshop? It mapped perfectly to your cylinder, and you didn't have to tweak any of the UV scaling.
Awesome stuff Chad. So many great little tidbits mixed in with this tutorial. Render Region, Middle click Arnold materials, 'Look at' in lights, ALT W-V… truly a master at work.
Awesome Arnold tutorial! Look for more. Thank you GSG:D
Wow this is amazing! Thank you guys for your effort and tuts. Sure I'll try soon!!
Nice man I loved it and please also do an alShaders tutorial
F@#%&n amazing! Thank you Chad!
Cool tutorial. Can you guys make a tutorial about mountain texturing in Arnold. That will help a loot. Thanks 😀
will you also make a tutorial about redshift?
Chad, your Arnold tuts are way better than any of the paid for C4DtoA courses that I've bought. So many great takeaways from this video alone. I love what you're bringing to the C4D community, top work sir, thank you.
Nice one! Would be great to see an Octane tutorial for this too! Just saying 🙂
Nice subtle back-lights in your intro Chad. Great work as usual on the whole shebang.
Awesome tutorial Chad! I love your approach!
What is faster physical renderer or Arnold?
great chad. looking forward to more arnold stuff.
How should I know what size of label image I need for that can?
You forgot the octane one 😉
Cool! Is there gonna be a version for Octane as well? 😀