Cloud Generator in Blender 3D – Realistic Cloud Tutorial


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Cloud Generator in Blender 3D – Realistic Cloud Tutorial

In this tutorial you will learn how easy it is to generate clouds in Blender. You can generate your desired cloud out of random mesh you create in your 3D scene. Its never been so fun to create clouds in 3D.

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11 responses to “Cloud Generator in Blender 3D – Realistic Cloud Tutorial”

  1. Thanks for the tutorial! And a question: the containing big cube which is created when we click the 'cloud generator' throws a shadow around (if we put a floor under the clouds for example)… how to avoid it? I mean how to have only the clouds throwing their shadow around without the shadow of the containing cube?

  2. You can change color of the clouds via changing Absoption color parameter at the CloudGen_VolumeProperies node of CloudMaterial for the CloudPoints object. Thats a critical point because if you'll set color of clouds via light, it'll affect everything on the scene, besides – what color of lamp you'll be using for the black clouds (smoke for the example)? But addon is extremely useful. Thanks a lot! One more thing – the cycles engine have absolutely the same technics except using nodes of material.

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