Clouds Tutorial for Blender Cycles


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Blender tutorial
Discover how to make Clouds in Blender using Cycles and volumetrics!
PS. What do you think of the webcam? Want it for future vids?

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35 responses to “Clouds Tutorial for Blender Cycles”

  1. If you add a second Voronoi displacement with 1/3 the noise size, a bit less contrast, and less than half the strength it looks a lot more realistic IMO.

    Just make sure you have subsurf at 5 or it'll be jagged and weird.

    Thanks for the great tutorials, Andrew.

  2. I am amazed how many times I have to go back to the very beginning and start over. Same with the donuts and the anvil, I still have to go back to the beginning in the anvil. And the clouds, I have to get together because I want to hang out there in the clouds. I think as a beginner in blender I find my self getting lost in the difference and names of objects, materials, textures, modifiers, empties, and then have to start over so I can follow you and see where I went wrong. Like a blender mantra over and over and over.

  3. I am stuck at rendering the volume scattered cloud. Like at 20:54 the shadow parts of the cloud are dark. My shadow parts are fully transparent. E.g. adding the blue sky makes the shadow parts blue like the sky.

    I tried adding volume absorption but the result is the same. Any suggestions?

  4. I don't know what i did wrong, but every time i render, my plane (the cloud ground, if that's even a thing) looks transparent, only some certain areas show up…

    EDIT : I don't know if it's because of the camera angle or the scale of the plane…I guess another wasted tutorial, this is why i avoid 50+ mins tutorials, i always get lost like half way through it…..

  5. Have you seen the clouds in FSX? They don't look bad, but they can be improved. There are a lot of repeating patterns in the sky. Now I know that's a massive game and to add realistic clouds would only increase the size. And on top of that the game is already nine years old…

  6. Part of my mesh becomes invisible when I add the volume scatter node. I removed all of the modifiers and the whole plane was invisible and when i removed the scatter node it reappeared so I know it has something to do with the nodes. does anybody know why its doing this?

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