Create 3D Printable files in Autodesk Maya


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In this short tutorial I will show you how to create 3D printable files in Autodesk Maya and save them in the required STL format. I will also give you some tips on how to model suitable for 3D printing.

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11 responses to “Create 3D Printable files in Autodesk Maya”

  1. Help please. when i try to export it, it says:

    // Error: line 0: Could not save file "/test.stl".

    Even if I try to export a simple cube. plugin enabled, history deleted, no overlapping faces. im using maya every day and there is nothing wrong with my model. still getting the error.

  2. Hello, Mike! Thank you so much for the tutorials, first off–they've introduced me to a lot of things in Maya I didn't really know about 🙂

    Second off, you mention fixing topology after a boolean operation in the video. This makes me wonder, how exactly you'd recommend going about doing that? To take it a bit farther, how would you keep topology clean in general? For example, during "advanced" hard surface modeling, where you want to/need to apply a smooth modifier. How would you balance adding the needed edge loops around edges without having them possibly mess up other things in the mesh?
    If my question/request isn't clear, let me know!

    Thanks!

  3. Want to ask, how can I make selected edges of polygons, and selected curves, fat ?
    So I can see them easy, cos, they are very thin, hard for work.
    Can I make shortcut for 3D Viewport, instead of presing space bar with mouse ?
    Thank you, and God bless you

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