Create a Wine Glass – Blender Fluid Simulation Tutorial!


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Create a Realistic Wine Simulation in Blender! Learn how to model a wine glass, how to setup a realistic fluid simulation, and how to use the new Cycles Volume Absorption node to render realistic fluid!

Download Blender 2.71+ here: http://www.blender.org/download/

Reference Image: http://www.drinkhacker.com/wp-content/uploads/2012/11/tre-sensi-glass-image.jpg

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33 responses to “Create a Wine Glass – Blender Fluid Simulation Tutorial!”

  1. I appreciate what you are trying to do. Teaching people how to utilize blender is a great service. I personally feel however your tutorials are not meant for a novice like myself. As I have no knowledge of the immense features of 3D construction. Hopefully one day I will comprehend how and what you are demonstrating. Till then I will need to find a blender for dummies lol. I shall Return when I am more competent.

  2. Great tutorial MR CG knocked out by your knowledge and Blender Magic well worth the Subscription but alas I am still struggling to get the fluid simulation right. I have watched a few tutorials on this subject and consulted the Blender Wiki and even Parrot fashioned input data in total but still no joy. Any Reasonable advice excepted. Thanks

  3. When you have the scene unit size set, i use metric and meters. I cant set the scene size units, its stuck at 0.5 Does that matter? I always model in real world sizes. Tracer particles can be used in combination with a particle system. The particles will be generated where the tracers are, so you can add extra small details. PS check this tut for using dynamic paint to smooth the edges automatically, no sculpting needed. https://www.youtube.com/watch?time_continue=53&v=Avos5B5H6E4 I guess you could also do a Boolean subtract.

  4. Thanks for the simple and clear tutorial, the editing mode finally came to the preview of the render but unfortunately when I go to the rendering does not appear anything seems to be running.

  5. Hey, I followed your tutorial word for word, but when i bake, the fluid object inside the glass does not become the fluid. Instead, the domain cube outside the glass becomes the fluid and just falls outside the glass.. I don't know what is causing it becausei rewinded this tutotial and made sure i followed all the steps exactly…

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