https://i.ytimg.com/vi/MV4XRgmTynY/hqdefault.jpg
Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part1.zip
This movie shows you some of the most common pitfalls and suggests some best practices when rigging characters in Maya.
Level: Intermediate
Recorded in: Maya 2013
source
35 responses to “Creating a Character Rig – Part 1: Common rigging pitfalls”
Awesome channel. Thanks so much!
come on pal thought you were going to show us the easiest way to rig
Will this be a good rig for game animation? I am currently working on a project. I am familiar with rigging, but I am not that great when it comes to advanced stuff like this. I want to make it as easy as possible for myself when animating it later in the end. Has anyone got a bit of experience with this?
Will this help me make animated porn?
So I am considering going to college for animation specializing in rigging so is this a good example of what I would do on a daily basis in a job? I understand it's a complex question
this is helpful thanks
quick question. can this rig still work if you're using a different head rig?
So if I make a simplified model (of a more detailed high poly model) and animate it smoothly, can I replace it with the detailed model for final rendering?
Is there a way to add fingers in Quick Rig or HIK?
I wish you do a tutorial on how to master Maya's HIK and Quick Rig.
hello..
will the rig work for quadruped if ido not make the model in T-shape ?
do new version of maya has biped or catrig similar tools?
Hi I have a question ,when i'm moving some parts of my character there's a distance in between. SO my question is how could i attach them while moving? are there any ways to remove cut mesh?
birader dediğini yapıyorum bire bir..yiyosun var ya hepimizi
whats fk and ik joint?
Hello
Texturizei my character for animation, combined knits and they disappeared when I opened the porgrama the next day. I better do Rig with separate meshes or continue to make a combination of them? I think it was maya error and not the combination of the meshes.
I thought this tutorial would be very helpful from the beginning on as it appears pretty professional. Anyway starting with common mistakes in rigging isn't the best introduction for a newbie like me. I'm changing to another tutorial to give me an basic idea of rigging and to one that starts from zero, but I might come back later to this one again.
I am so glad I found this tutorial!
why you cut the mesh in the articulations?sorry for the bad english ,i not am native english
Isn't it ridiculous that I'm learning more in a few hours with this channel than 2 months in my animation college? smh.
hello ..thank for all lessons
please help me.I have problem at the beginning of rigging
I use maya 2014
after complete skeleton :::> IM GO to definition :::>control :::> and control rig
but when I do smooth bend :::> this message appear
warning :line 0 .skin is bing bound to the FK Rig //
*sorry for my English*
Why are my bones looking like this
http://imgur.com/NHYNdAo
http://imgur.com/me56HWa
they are so big and interfere with the mesh.so its really difficult to see what i am doing :/
Hello, I've been following this tutorial and it is wonderful. I was wondering if it would be okay to include it in my 3d animation demo reel? It is for non commercial purposes only and I would be using it as part of my demo reel to show to companies when I apply to work for them. thank you very much.
After you finish constructing an proxy rig; how do you smooth skin; a fully skin mesh when the skeletal rig into groups?
hii i am a begginer to rigging and i want to animate a sqash and strech ball by doing self rigging can u plzz guide me with a tutorial or any other
whenever I rig a character, the joints move seperately. How does the transformation of one joint affect another?
i got a little confuse when i finish the rigg…i want to bind skin my final model to those spline joints…..but which one should i bind to, spine1_result_Jnt to spine7_result_Jnt or FK spline or all of them? is there any video about it?…
I'm a little confused about character proxy rigs..
I understand the concept, but how do you get the proxy rig to affect the end-result 3d model? Do you attach a simple mesh wrap between the finalized model and proxy rigged mesh, or.. what?? Can't seem to find a good explanation.
Now this series… is a very very cool peace of shared knowledge
I have a setup that I started but I'm going through some issues! Where could I send you an email with my file so you could take a look at it?
There is no skeleton menu in maya 2015, how do you mirror bones? the mirror button on the 3d top menu doesnt work either.
I think this tutorial and rig is great. But now that I'm done and want to repeat it on my own model, I'll have to go back and do it all again because I can't remember all the steps. Are there cliff notes or something I could use to refer back to? Thanks.
Can´t you group your videos? You are amateurs!
Hello, I wanted to ask if the scripts used in this version 2013 can operate in version 2014 oh syntax always changes in each version
file is missing….please share new link of file
I haven't seen the series yet but from this video I know this is the best free tutorial in the whole internet, no doubts about it.
Thanks a lot Maya Learning Team, best of wishes 😀