Creating a Character Rig – Part 1: Common rigging pitfalls


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Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part1.zip

This movie shows you some of the most common pitfalls and suggests some best practices when rigging characters in Maya.

Level: Intermediate
Recorded in: Maya 2013

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35 responses to “Creating a Character Rig – Part 1: Common rigging pitfalls”

  1. Will this be a good rig for game animation? I am currently working on a project. I am familiar with rigging, but I am not that great when it comes to advanced stuff like this. I want to make it as easy as possible for myself when animating it later in the end. Has anyone got a bit of experience with this?

  2. Hi I have a question ,when i'm moving some parts of my character there's a distance in between. SO my question is how could i attach them while moving? are there any ways to remove cut mesh?

  3. Hello

    Texturizei my character for animation, combined knits and they disappeared when I opened the porgrama the next day. I better do Rig with separate meshes or continue to make a combination of them? I think it was maya error and not the combination of the meshes.

  4. I thought this tutorial would be very helpful from the beginning on as it appears pretty professional. Anyway starting with common mistakes in rigging isn't the best introduction for a newbie like me. I'm changing to another tutorial to give me an basic idea of rigging and to one that starts from zero, but I might come back later to this one again.

  5. hello ..thank for all lessons
    please help me.I have problem at the beginning of rigging
    I use maya 2014
    after complete skeleton :::> IM GO to definition :::>control :::> and control rig
    but when I do smooth bend :::> this message appear
    warning :line 0 .skin is bing bound to the FK Rig //
    *sorry for my English*

  6. Hello, I've been following this tutorial and it is wonderful. I was wondering if it would be okay to include it in my 3d animation demo reel? It is for non commercial purposes only and I would be using it as part of my demo reel to show to companies when I apply to work for them. thank you very much.

  7. i got a little confuse when i finish the rigg…i want to bind skin my final model to those spline joints…..but which one should i bind to, spine1_result_Jnt to spine7_result_Jnt  or FK spline or all of them? is there any video about it?…

  8. I'm a little confused about character proxy rigs..
    I understand the concept, but how do you get the proxy rig to affect the end-result 3d model? Do you attach a simple mesh wrap between the finalized model and proxy rigged mesh, or.. what?? Can't seem to find a good explanation.

  9. I think this tutorial and rig is great.  But now that I'm done and want to repeat it on my own model, I'll have to go back and do it all again because I can't remember all the steps.  Are there cliff notes or something I could use to refer back to?  Thanks.

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