Creating a Character Rig – Part 5: Torso squash and stretch


https://i.ytimg.com/vi/Ip-5PD3aNIg/hqdefault.jpg



Files used: http://areadownloads.autodesk.com/wdm/maya/htm_chr_character_rigging_part5.zip

This movie shows you how to add squash and stretch to your IK spine so the rig can always meet the translation of the controls.

Level: Intermediate
Recorded in: Maya 2013

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