Creating a fish for theBlu using Blender – part 1: modeling the body


https://i.ytimg.com/vi/LQjMMiOSD9M/hqdefault.jpg



First in a multi-part tutorial on modeling and texturing a fish for theBlu, from start to finish using Blender.

I wouldn’t consider this a complete beginner tutorial as I don’t explain all of the tools I use. With a little background knowledge however, most people should be able to pick up a few tips and tricks at least.

theBlu download page: http://theblu.com

theBlu maker website: http://maker.theblu.com

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10 responses to “Creating a fish for theBlu using Blender – part 1: modeling the body”

  1. A tip for modeling the inside of a mouth on any creature: select the entire loop which will then become the mouth. Invert the selection with CTRL+I and hide it. 10x easier and the results usually get better.

  2. I use a plane in this instance mostly out of personal preference but it also makes it easier to create clean geometry first time round.

    Not exactly sure what you're asking regarding the edge slide but i used it mostly to even out the geometry where necessary.

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