https://i.ytimg.com/vi/dWrbskgppHM/hqdefault.jpg
This video demonstrates how to make a Cycles procedural wood texture and use it to create a customizable wood shader in Blender 2.75. Enjoy!
source
https://i.ytimg.com/vi/dWrbskgppHM/hqdefault.jpg
This video demonstrates how to make a Cycles procedural wood texture and use it to create a customizable wood shader in Blender 2.75. Enjoy!
source
40 responses to “Custom Wood Shader in Blender 2.75”
Planck Strength!
To break the wood grain in between planks, you could use the colours fron the brick texture to influence the XYZ noise coordinates. A non continuous pattern may push the shader a little bit higher. Very good tutorial 🙂
Best shader tute ever! It's not just a tute about wood it's about how to make the best use of the shader system in general. Logical and consistent presentation. Brilliant.
Great tutorial, I will definitely incorporate this shader. Have you made tutorials for other shaders, such as metals?
excellent tutorial, you and great!! thanks
tip: Planks/floor strength can be diminished, picking up a math node and connecting at the factor of the two textures nodes and conecting the first value in the input of the group and the second value adding by 0
Great tutorial !
Pretty convincing texture. Well done!
You saved me with this, thanks!
Absolutely great. I've been searching for procedural wood grain for hours, and on top of not really knowing how the majority of the cycles system works, I was getting frustrated. This was exactly what I needed and taught me quite a bit. Thanks a lot. 😀
So, I have a question: what if you need to create the stripe effect around the sides, such as what you would find on a single wooden plank? Very good tutorial btw. Shader works great otherwise.
amazing! thanks for your wood 😉 XD no but seriously this is great im a game developer and will now be replacing prodedural wood generator , can you do bark?
I found this tutorial on creation of the wood feel very helpful! Not only because of the result, but I didn't know how to use cycles beforehand, and IMHO hands-on learning is the best way to understand! For anyone using this, and wondering "Why doesn't Ctrl-T work?", this shortcut is part of an add-on for Blender called Node Wrangler, and (AFAIK) is not enabled by default. By enabling this under User Preferences, Ctrl-T will then create the Mapping and Texture Coordinate nodes.
make more dude.. you're really really good
Absolutely brilliant sir, please do more for anything you can think of!
I wish I had found you sooner.
Your tutorials are awesome!!!
I have only been using the Node Editor at all for a few months now, and this is amazing!! As resistant as I am to it, it really does help to build familiarity and acclimation quickly to just follow along and do exactly what an instructor directs you to. Thank you very, very, very much!!!
There ought to be a link to this on the official Blender tutorial page.
Just amazing. So many hidden features to learn in Blender.
wow your tut. was great, your explanation was not too fast …and beginners could really follow it easily…Thank You…
Luv facility you manipule shading node hope to be clever as you to make dream come for most of my material node. Cycles is very powerful…but sometimes so complexe. Thanks for this nice video +++
This is awesome! I hadn't even thought about this!
I liked it. But the cracks should still have a bit of gloss. Just look att your own floor (if it has cracks)
I really appreciate this tutorial. It should be noted that in order to use some of the shortcuts you are using, namely add mix shader and add texture coordinate and mapping nodes require an add-on. I discovered this add-on is called "Node Wrangler". You might consider adding this to your video notes. Otherwise, I enjoyed this video.
Excellent tutorial on creating an impressive wood texture: and being able to customise it, as you choose. I learned a lot of new skills, while working through this tutorial, with the nodes editor: which will come in handy, for making other textures. I also liked the distortion feature in the waves shader: which altered the shape of the floorboards. That could be used, to make cracks in the earth, if you were doing a dried up desert surface.Please can I ask though, how you managed to connect the diffuse and glossy shaders at the beginning, with a mix shader, by somehow linking a green line between the diffuse and glossy Shaders: which automatically brought up the mix shader connected to them? As I cannot work out, how you did that: and haven't seen it before, in other tutorials.
THANK YOU SO MUCH I LEARN SO MUCH FROM YOU MORE THAN ANY OTHER SERIES ON YOUTUBE
Hi ! Thanks you for this tutorial, your really help me 🙂 !
it`s a pity, but i can`t set 10 pluses this tutorial. Just one. Great !
But… Нашёл ошибку. На этапе сборки шейдера вы меняете значения floor, а название пишете planks. И наоборот. Несколько раз.
Very helpful tutorial. I'm working on a project that will have tons of wood surfaces, and this will cut my workload a tremendous amount! Thank you very much!
This was really nice man. You kinda blew my mind with the way you altered the noise texture through the ColorRamp node. Had never seen anyone do that till today.
I have been looking for procedural texture tutorials all over, and I have to say that with this tutorial, just like your other tutorials you excel at making a complicated subject seem simple. ^^)
I would love seeing more tutorials focused on procedural texturing from you! I'm not very good at photoshop, so I usually make a procedural texture and bake the UV maps from there. However I'm having trouble finding tutorials that help me to fully understand the process. (No one really explains what the nodes do, they just kinda tell you to connect node A with node B.. I've spent hours dissecting node groups trying to figure out what is going on lol)
Anyway, thanks again! Loved this tutorial.
Very good tutorial!! I love procedural materials! Thank you for these tips!
One of the best materials/node/Blender tutorials I've seen.
Amazing ! Thank you very much !
Grate , helpful one , thanks 🙂
WOW JUST WHAT I BEEN LOOKING FOR YOU MADE MY LIFE EASY!! GREAT VIDEO , THANK FOR POSTING
You are the man
Wow bro thanks soo much… Awesome tutorial to say the least.
But is there really no way to make blender remember a specific shader for new projects?
Just like an add on.
Amazing tutorial by the way.
Great tutorial. Thanks alot