Custom Wood Shader in Blender 2.75


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This video demonstrates how to make a Cycles procedural wood texture and use it to create a customizable wood shader in Blender 2.75. Enjoy!

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40 responses to “Custom Wood Shader in Blender 2.75”

  1. To break the wood grain in between planks, you could use the colours fron the brick texture to influence the XYZ noise coordinates. A non continuous pattern may push the shader a little bit higher. Very good tutorial 🙂

  2. tip: Planks/floor strength can be diminished, picking up a math node and connecting at the factor of the two textures nodes and conecting the first value in the input of the group and the second value adding by 0

  3. Absolutely great. I've been searching for procedural wood grain for hours, and on top of not really knowing how the majority of the cycles system works, I was getting frustrated. This was exactly what I needed and taught me quite a bit. Thanks a lot. 😀

  4. I found this tutorial on creation of the wood feel very helpful! Not only because of the result, but I didn't know how to use cycles beforehand, and IMHO hands-on learning is the best way to understand! For anyone using this, and wondering "Why doesn't Ctrl-T work?", this shortcut is part of an add-on for Blender called Node Wrangler, and (AFAIK) is not enabled by default. By enabling this under User Preferences, Ctrl-T will then create the Mapping and Texture Coordinate nodes.

  5. I have only been using the Node Editor at all for a few months now, and this is amazing!! As resistant as I am to it, it really does help to build familiarity and acclimation quickly to just follow along and do exactly what an instructor directs you to. Thank you very, very, very much!!!

  6. I really appreciate this tutorial. It should be noted that in order to use some of the shortcuts you are using, namely add mix shader and add texture coordinate and mapping nodes require an add-on. I discovered this add-on is called "Node Wrangler". You might consider adding this to your video notes. Otherwise, I enjoyed this video.

  7. Excellent tutorial on creating an impressive wood texture: and being able to customise it, as you choose. I learned a lot of new skills, while working through this tutorial, with the nodes editor: which will come in handy, for making other textures. I also liked the distortion feature in the waves shader: which altered the shape of the floorboards. That could be used, to make cracks in the earth, if you were doing a dried up desert surface.Please can I ask though, how you managed to connect the diffuse and glossy shaders at the beginning, with a mix shader, by somehow linking a green line between the diffuse and glossy Shaders: which automatically brought up the mix shader connected to them? As I cannot work out, how you did that: and haven't seen it before, in other tutorials.

  8. it`s a pity, but i can`t set 10 pluses this tutorial. Just one. Great !
    But… Нашёл ошибку. На этапе сборки шейдера вы меняете значения floor, а название пишете planks. И наоборот. Несколько раз.

  9. This was really nice man. You kinda blew my mind with the way you altered the noise texture through the ColorRamp node. Had never seen anyone do that till today.

    I have been looking for procedural texture tutorials all over, and I have to say that with this tutorial, just like your other tutorials you excel at making a complicated subject seem simple. ^^)

    I would love seeing more tutorials focused on procedural texturing from you! I'm not very good at photoshop, so I usually make a procedural texture and bake the UV maps from there. However I'm having trouble finding tutorials that help me to fully understand the process. (No one really explains what the nodes do, they just kinda tell you to connect node A with node B.. I've spent hours dissecting node groups trying to figure out what is going on lol)

    Anyway, thanks again! Loved this tutorial.

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