• Tuesday , 20 November 2018

Custom Wood Shader in Blender 2.75

Code Canyon

https://i.ytimg.com/vi/dWrbskgppHM/hqdefault.jpg



This video demonstrates how to make a Cycles procedural wood texture and use it to create a customizable wood shader in Blender 2.75. Enjoy!

source

3d Ocean

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40 Comments

  1. DavenH
    September 15, 2018 at 11:17

    Planck Strength!

  2. Alessandro Bacà
    September 15, 2018 at 11:17

    To break the wood grain in between planks, you could use the colours fron the brick texture to influence the XYZ noise coordinates. A non continuous pattern may push the shader a little bit higher. Very good tutorial 🙂

  3. BurnartOz
    September 15, 2018 at 11:17

    Best shader tute ever! It's not just a tute about wood it's about how to make the best use of the shader system in general. Logical and consistent presentation. Brilliant.

  4. G Dub
    September 15, 2018 at 11:17

    Great tutorial, I will definitely incorporate this shader. Have you made tutorials for other shaders, such as metals?

  5. Daniel Silva
    September 15, 2018 at 11:17

    excellent tutorial, you and great!! thanks

  6. Daniel Silva
    September 15, 2018 at 11:17

    tip: Planks/floor strength can be diminished, picking up a math node and connecting at the factor of the two textures nodes and conecting the first value in the input of the group and the second value adding by 0

  7. Silent Lady
    September 15, 2018 at 11:17

    Great tutorial !

  8. Jarred Eagley
    September 15, 2018 at 11:17

    Pretty convincing texture. Well done!

  9. CerealKiller
    September 15, 2018 at 11:17

    You saved me with this, thanks!

  10. NK_20
    September 15, 2018 at 11:17

    Absolutely great. I've been searching for procedural wood grain for hours, and on top of not really knowing how the majority of the cycles system works, I was getting frustrated. This was exactly what I needed and taught me quite a bit. Thanks a lot. 😀

  11. MobMessenjah
    September 15, 2018 at 11:17

    So, I have a question: what if you need to create the stripe effect around the sides, such as what you would find on a single wooden plank? Very good tutorial btw. Shader works great otherwise.

  12. demon gamer
    September 15, 2018 at 11:17

    amazing! thanks for your wood 😉 XD no but seriously this is great im a game developer and will now be replacing prodedural wood generator , can you do bark?

  13. Franklin Kester
    September 15, 2018 at 11:17

    I found this tutorial on creation of the wood feel very helpful! Not only because of the result, but I didn't know how to use cycles beforehand, and IMHO hands-on learning is the best way to understand! For anyone using this, and wondering "Why doesn't Ctrl-T work?", this shortcut is part of an add-on for Blender called Node Wrangler, and (AFAIK) is not enabled by default. By enabling this under User Preferences, Ctrl-T will then create the Mapping and Texture Coordinate nodes.

  14. shambach
    September 15, 2018 at 11:17

    make more dude.. you're really really good

  15. The Saint
    September 15, 2018 at 11:17

    Absolutely brilliant sir, please do more for anything you can think of!

  16. Specialized Music Study
    September 15, 2018 at 11:17

    I wish I had found you sooner.

  17. Specialized Music Study
    September 15, 2018 at 11:17

    Your tutorials are awesome!!!

  18. MELEKH HA OLAM
    September 15, 2018 at 11:17

    I have only been using the Node Editor at all for a few months now, and this is amazing!! As resistant as I am to it, it really does help to build familiarity and acclimation quickly to just follow along and do exactly what an instructor directs you to. Thank you very, very, very much!!!

  19. ugajin
    September 15, 2018 at 11:17

    There ought to be a link to this on the official Blender tutorial page.

  20. Wojtek Wilk
    September 15, 2018 at 11:17

    Just amazing. So many hidden features to learn in Blender.

  21. Ueki Hunter
    September 15, 2018 at 11:17

    wow your tut. was great, your explanation was not too fast …and beginners could really follow it easily…Thank You…

  22. Fred Pecheur
    September 15, 2018 at 11:17

    Luv facility you manipule shading node hope to be clever as you to make dream come for most of my material node. Cycles is very powerful…but sometimes so complexe. Thanks for this nice video +++

  23. Outcast Imaging
    September 15, 2018 at 11:17

    This is awesome! I hadn't even thought about this!

  24. David Mikulic
    September 15, 2018 at 11:17

    I liked it. But the cracks should still have a bit of gloss. Just look att your own floor (if it has cracks)

  25. Adam Smith
    September 15, 2018 at 11:17

    I really appreciate this tutorial. It should be noted that in order to use some of the shortcuts you are using, namely add mix shader and add texture coordinate and mapping nodes require an add-on. I discovered this add-on is called "Node Wrangler". You might consider adding this to your video notes. Otherwise, I enjoyed this video.

  26. Paul Featherstone
    September 15, 2018 at 11:17

    Excellent tutorial on creating an impressive wood texture: and being able to customise it, as you choose. I learned a lot of new skills, while working through this tutorial, with the nodes editor: which will come in handy, for making other textures. I also liked the distortion feature in the waves shader: which altered the shape of the floorboards. That could be used, to make cracks in the earth, if you were doing a dried up desert surface.Please can I ask though, how you managed to connect the diffuse and glossy shaders at the beginning, with a mix shader, by somehow linking a green line between the diffuse and glossy Shaders: which automatically brought up the mix shader connected to them? As I cannot work out, how you did that: and haven't seen it before, in other tutorials.

  27. Akram Ahmad
    September 15, 2018 at 11:17

    THANK YOU SO MUCH I LEARN SO MUCH FROM YOU MORE THAN ANY OTHER SERIES ON YOUTUBE

  28. Thibault Becerra
    September 15, 2018 at 11:17

    Hi ! Thanks you for this tutorial, your really help me 🙂 !

  29. Александр С
    September 15, 2018 at 11:17

    it`s a pity, but i can`t set 10 pluses this tutorial. Just one. Great !
    But… Нашёл ошибку. На этапе сборки шейдера вы меняете значения floor, а название пишете planks. И наоборот. Несколько раз.

  30. GD Parrott
    September 15, 2018 at 11:17

    Very helpful tutorial. I'm working on a project that will have tons of wood surfaces, and this will cut my workload a tremendous amount! Thank you very much!

  31. Garp Sama
    September 15, 2018 at 11:17

    This was really nice man. You kinda blew my mind with the way you altered the noise texture through the ColorRamp node. Had never seen anyone do that till today.

    I have been looking for procedural texture tutorials all over, and I have to say that with this tutorial, just like your other tutorials you excel at making a complicated subject seem simple. ^^)

    I would love seeing more tutorials focused on procedural texturing from you! I'm not very good at photoshop, so I usually make a procedural texture and bake the UV maps from there. However I'm having trouble finding tutorials that help me to fully understand the process. (No one really explains what the nodes do, they just kinda tell you to connect node A with node B.. I've spent hours dissecting node groups trying to figure out what is going on lol)

    Anyway, thanks again! Loved this tutorial.

  32. rlocatellidigital
    September 15, 2018 at 11:17

    Very good tutorial!! I love procedural materials! Thank you for these tips!

  33. David Margis
    September 15, 2018 at 11:17

    One of the best materials/node/Blender tutorials I've seen.

  34. alfr83
    September 15, 2018 at 11:17

    Amazing ! Thank you very much !

  35. JAY
    September 15, 2018 at 11:17

    Grate , helpful one , thanks 🙂

  36. junito1957
    September 15, 2018 at 11:17

    WOW JUST WHAT I BEEN LOOKING FOR YOU MADE MY LIFE EASY!! GREAT VIDEO , THANK FOR POSTING

  37. Will Gardiner
    September 15, 2018 at 11:17

    You are the man

  38. Tadijo Ostoja-Gouveia
    September 15, 2018 at 11:17

    Wow bro thanks soo much… Awesome tutorial to say the least.

  39. Hippokrytus
    September 15, 2018 at 11:17

    But is there really no way to make blender remember a specific shader for new projects?
    Just like an add on.
    Amazing tutorial by the way.

  40. Hannu Heikkinen
    September 15, 2018 at 11:17

    Great tutorial. Thanks alot

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