• Saturday , 15 December 2018

Cycles Rendering – A year in review – Thomas Dinges

Code Canyon

https://i.ytimg.com/vi/BwOhJiGVZPw/hqdefault.jpg



More info at http://blender.org/conference/2015/presentations/158

source

3d Ocean

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8 Comments

  1. CPapadakis
    October 9, 2018 at 12:31

    Where is the video about the shadow catcher that he is referring to?

  2. Riemenschneider für Jesuslatschen
    October 9, 2018 at 12:31

    Fiende ick rischtisch doff

  3. NitroBlade
    October 9, 2018 at 12:31

    Vor 20 Jahren träumte ich davon mal Render Animationen mit meinem Privatem Computer anzufertigen……Irre, lerne jeden Tag was neues dazu bei Blender 🙂

  4. William Eggington
    October 9, 2018 at 12:31

    Splitting the CUDA core for speed and memory improvements will be awesome. Way to go DingTo!

  5. Blender 3D Tutorials von blenderHilfe.de
    October 9, 2018 at 12:31

    thx Thomas 🙂 nice talk!
    we enjoy cycles a lot
    i personally love it 😀
    Tobi

  6. LeonidasGFX
    October 9, 2018 at 12:31

    Thanks for uploading all those blender conference uploads, really appreciate it!

  7. David McSween
    October 9, 2018 at 12:31

    Oooh, this is like an episode of The Blender Podcast, that I can watch! 😉

  8. Jim's Inkspot
    October 9, 2018 at 12:31

    Great talk and again Thank you to all who develop or help in the development of Blender, the whole bunch of you! Also those that teach through tutorials and educate us as well.

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