Cycles Tutorial: Interior Rendering


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Blender tutorial http://www.blenderguru.com/videos/rendering-an-interior-scene-with-cycles
Discover how to light and texture an interior scene for rendering with Cycles.

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23 responses to “Cycles Tutorial: Interior Rendering”

  1. Hey, can somebody help – how can u make fur (fluffy couch in my case) with displacement maps and material and without using the particles systems? How do I make displacement stronger? I triedto use mathmultiply node between displacement map and displacement input in the final node, but all I get is grainy bumps no matter how much I put in value…

  2. Парень, чисто годный урок, лойс тебе душевный, побольше бы таких. Я из слов почти ничего не понял, английский плохо знаю, но по конкретике въехал чуть больше чем полностью. Ю э гуд мэн энд бест оф зе бест, карочи

  3. Thx for the tutorial. I started blender a month ago and watch dozen of tutorials, but was not able to make something cool by myself. Your explanation about copying untill you can do it yourself is maybey the best tip i had so far. Now that i know the basics i guess im best of sticking with your tutorials for a while! Big thanks for your time to make these awesome tutorials

  4. follow active quads uses the edges direction of the previous unwrap. with these shapes its simple to do a reset and then follow active quads… but if you for example got a bending pipe and you want a streight UV unwrap like that you can do a lightmap pack unwrap and then a follow active quads.. now you still got a problem about the scale.. so you add a colorgrid texture and scale the UV coordinates to the right proportion

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