demons head sculpting blender 3d


https://i.ytimg.com/vi/OvuDwdF_psQ/hqdefault.jpg



Скульптинг в Blender. Blender sculpting. Скульптинг Демона. Часть 1-1 (голова)
Demon’s sculpting in the Blender. . Part 1-1 (Head)
Часть 1-2/Part 1-2: http://www.youtube.com/watch?v=OsI4MvSRuvo
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BUY MODEL/КУПИТЬ МОДЕЛЬ: https://www.cgtrader.com/3d-print-models/miniatures/figurines/demo
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Music by Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/

Tracks used:
Agnus Dei X
All This
Black vortex
Constance
Dragon and Toast
Echoes of Time v2
Egmont Overture
Final Count
Halls of the Undead
Hand Balance Redux
Heart of the Beast
Hitman
Long Note Four
Right Behind You
Stormfront

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38 responses to “demons head sculpting blender 3d”

  1. so, one can i make a sculpt of lets say a sci-fi helmet/alien and just separate the parts and apply materials to the different parts, end of story?? and skip the retopo, texturing etc etc nightmare? regards ( im not interested in games or animation, just modeling/sculpting)

  2. я такой конкретный нубяра, хоть уже и два года в блендере и год в скульпте, так и не преблатыкался в создании ровных полос без кривой стандартной кисти

  3. For anyone that is still wondering, YES, these models can be used for games and animation. But a highpoly is too dense when you finish modelling, so what you need to do is follow the required workflow for games / animation.

    Games & Animation usually follow this workflow / path:
    1. polygon model the low poly
    2. sculpt the high poly as much as you want, for details
    3. bake the highpoly onto the lowpoly model to create a detailed normal map (which looks just like the highpoly but has few enough polys to be animated / used in games).

    or this path for even better results.
    1. polygon model the low poly
    2. sculpt the high poly for detail
    3. retopologize the mesh, this will give you more shape and definition similar to the highpoly. You control the amount of detail the mesh has and can contour it however you want. You have so much power in this step.
    4. bake the highpoly onto the retopologized mesh. This will create a normal map with all the details from the highpoly. This can be used for games & animation. And will have a lot of detail.

    So follow those steps and you will have successfully made a highpoly mesh into a lowpoly. After its lowpoly you can rig, animate, paint directly on the model (vertex paint / texture paint), add other maps (specular, normal, etc), and place the model within a game. At this point it if fully functional and optimized for whatever you need it for.

    -This post is for beginners

  4. Daaaamn, these are some amazing sculpting skills you have. Thanks for sharing this wonderful work of art. I only have one suggestion – too much symmetry sort of makes it look less realistic. Take the teeth for example – even as an imaginary creature the demon should have different teeth not just size-wise but also little variations in the shape and colour.

  5. Im quite surprised at how far blender has come. People like you show blenders true potential. I used to use zbrush and mudbox whilst at university but I have been getting to grips with blender as it requires much less resources so I can use it whilst on the train or bus without any problems!

  6. я тоже в художке учусь но так не могу хоть и увлекаюсь моделированием. Поэтому очень круто и моя оценка 5555555555555

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