This video shows me driven key rigging one of my old character rigs. This is not driven keying in general.
If you were not aware, I can animate. I’ve decided to do videos teaching people the ways of how I animate.
If you want to see more of these videos, leave a like and favorite if you want. Also giving feedback comments is amazing.
This video is for educational purposes.
Stalk My Facebook: http://www.facebook.com/TheRmbomo
Follow My Tweets: https://twitter.com/TheRmbomo
Link to this post!
2 responses to “Driven Key Facial Rigging: Minecraft Character: Maya Tutorials”
No, nevermind. I have figured out a way to do this without doing each individual square.
You mean when you subdivide the head, you want to use a pre-made texture file. Yes you can do that. That's a good thing to show in a future Maya tutorial. Using the UV Texture Editor I am still learning, but I know enough to be able to do it. A drawback to doing this is that you have to do each individual square, as far as I know.