Easy Mouth Rig || Blender 2.93

https://i.ytimg.com/vi/6nmT123wVe4/hqdefault.jpg



Easy Character Modeling:

Gumroad, Discord, and other stuff:
https://linktr.ee/Joeycarlino

Intro sounds by Samaquias Lorta:
https://www.samaquiaslorta.com/

Timestamps:
Intro and Summary 0:00

Head 1:05
Mouth 3:10
Eyes 4:36
Teeth 5:16
Armature 6:47
Weight Painting Setup 9:40
Weight Painting 12:17
Auto Normalize 14:37
Teeth Weights 15:59
Bone Constraints 16:43
Closing The Mouth 18:13
Constraints Cont. 18:47
Chewing 19:55
Shape Keys 20:41
Shape Key Drivers 22:45
Constraint Drivers 27:24
Using The Rig 29:26

source

39 thoughts on “Easy Mouth Rig || Blender 2.93

  • February 18, 2022 at 19:56
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    Loved the video! This was my first time rigging, and it was extremely informative. I feel like I could rig the world right now, lmfao

  • February 18, 2022 at 19:56
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    I'm extremely confused because I followed everything the exact same way, yet my bones duplicate as entirely different armatures, I don't have the same parenting options as you, I can't select the entire armature with one click, my head has a shiz ton of random vertex groups and I'm afraid to touch them, and I have no pose mode….. I'm lost, angry, and confused

  • February 18, 2022 at 19:56
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    for some reason the constraints doesn't work for me when i choose armature in the next box i can't finde the bones that i want!
    BTW i'm using meta rig bones and deleted the hol face bones and made something similar to this

  • February 18, 2022 at 19:56
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    i was asking myself about the face rigging then i saw this ♥ just miss the eyes expressions now

  • February 18, 2022 at 19:56
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    Hey Joey. I’ve been going through your tutorials and they are exactly what I’ve been searching for. Thanks so much for the in depth lessons. I’ve been following along with a couple of the character modelling with the skin modifier videos. Just wondering if you could rig a head similarly to this method with the auto rig system that the skin modifier provides?

  • February 18, 2022 at 19:56
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    I'm learning so much from your video but if next you can upload about eye rig with eyelid included. it would be nice. thank you and you have my support. hehe

  • February 18, 2022 at 19:56
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    What an excellent tutorial. I was a completely noobish animator and now I have made a fully functional mouth rig… I must be nearing beginner level now ;-)… Is it possible to import constraints and shape keys into unity?

  • February 18, 2022 at 19:56
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    This tutorial is pure gold! I always struggled with constraints and drivers, but you explain it kristal clear! Thank you so much for making this! I've learned a lot!!!

  • February 18, 2022 at 19:56
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    its to much quick for new user x'D I don't understand how do you make some actions ,even I see your mouse, thats much fast for new

  • February 18, 2022 at 19:56
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    Thanks Joey, I just stumbled on this video after another, inferior tutorial video. It was so engaging I watched it all, even when it wasn't what I was looking for and my sauna turned off while watching. You should be teacher. Or a narrator, you have a good voice. Cheers.

  • February 18, 2022 at 19:56
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    Question, so im doing this with a different model, and when I parent the armature to the mesh, the mesh gets all messed up. It looks fine in rest pose but I cant move the bones in rest pose. What should I do?

  • February 18, 2022 at 19:56
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    At 9:40 when you parent the head to the armature, I follow your movements and keystrokes exactly but when I click the root bone it doesn't select the full armature like I see it do in the video (where every bone turns orange upon your shift+clicking the root, for me it's only the root). Then nothing shows up under vertex groups. have not proceeded past that part because it seems pretty important!

  • February 18, 2022 at 19:56
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    can you help me with something please? i have full body rig and i following you but is that mean should i give the weight manually to the lower body bones ? because you parent the bones to the object by empty groups and the rig is one part i mean the face bones and the body bones is one part

  • February 18, 2022 at 19:56
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    you are incredible man! no nonsence talking, very clear and so thorough. I started from scrarch with blender two weeks ago and I'm able to create my own charechters with amazing riggs and it's all thanks to you! thank you so much ❤

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